TileMapTileDescriptor and building of tileset from them
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c7084f54d7
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@ -1,17 +1,51 @@
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tool
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extends TileMap
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# todo: Give care about descriptor swaps being loseless / non introducing artifacts.
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## Dictates whether tileset collision information should be exposed to game context.
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export var expose_collisions: bool = true
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var _descriptor_name_to_id: Dictionary # String to int
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func change_tile_texture(p_tile: String, p_texture: Texture) -> void:
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if not p_tile in _descriptor_name_to_id:
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push_error("Invalid tile name")
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return
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var id := _descriptor_name_to_id[p_tile] as int
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tile_set.tile_set_texture(id, p_texture)
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func _enter_tree() -> void:
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tile_set = TileSet.new()
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# It's okay to fail here for non-grid contexts.
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if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
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_update_cell_size(get_parent().cell_size, get_parent().cell_size)
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if connect("child_entered_tree", self, "_on_child_entered_tree") != OK:
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assert(false)
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if connect("child_exiting_tree", self, "_on_child_exiting_tree") != OK:
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assert(false)
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func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
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# We're assuming that all tile textures are of same dimensions.
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# todo: Diagnose mismatch by walking over all textures?
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var tileset_texture_size := tile_set.tile_get_texture(0).get_size()
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scale = p_new_cell_size / tileset_texture_size
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cell_size = p_new_cell_size / scale
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func _on_child_entered_tree(p_node: Node) -> void:
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var id := tile_set.get_last_unused_tile_id()
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_descriptor_name_to_id[p_node.name] = id
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tile_set.create_tile(id)
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tile_set.tile_set_texture(id, p_node.texture)
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func _on_child_exiting_tree(p_node: Node) -> void:
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var id := _descriptor_name_to_id[p_node.name] as int
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for cell in get_used_cells_by_id(id):
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set_cell(cell.x, cell.y, -1)
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tile_set.remove_tile(id)
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if not _descriptor_name_to_id.erase(p_node.name):
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assert(false)
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13
nodes/TileMapTileDescriptor.gd
Normal file
13
nodes/TileMapTileDescriptor.gd
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@ -0,0 +1,13 @@
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tool
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extends Node
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class_name TK_TileMapTileDescriptor
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export var texture: Texture setget _set_texture
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# todo: More layer customizeability.
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export var is_solid: bool
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func _set_texture(p_texture: Texture) -> void:
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texture = p_texture
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if is_inside_tree():
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get_parent().change_tile_texture(name, p_texture)
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@ -138,6 +138,11 @@ _global_script_classes=[ {
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"class": "TK_GridContext",
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"language": "GDScript",
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"path": "res://nodes/GridContext.gd"
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}, {
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"base": "Node",
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"class": "TK_TileMapTileDescriptor",
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"language": "GDScript",
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"path": "res://nodes/TileMapTileDescriptor.gd"
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} ]
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_global_script_class_icons={
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"BrushPrefabs": "",
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@ -165,7 +170,8 @@ _global_script_class_icons={
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"TK_Controller": "",
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"TK_FittingSprite": "",
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"TK_GameObject": "",
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"TK_GridContext": ""
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"TK_GridContext": "",
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"TK_TileMapTileDescriptor": ""
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}
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[application]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1]
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[ext_resource path="res://art/entities/fiend.png" type="Texture" id=2]
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@ -7,59 +7,39 @@
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[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
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[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
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[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7]
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[sub_resource type="OccluderPolygon2D" id=2]
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polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 16, 16, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[ext_resource path="res://scenes/tiles/Brickwall.tscn" type="PackedScene" id=8]
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[sub_resource type="TileSet" id=1]
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0/name = "brickwall.png 0"
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0/name = ""
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0/texture = ExtResource( 6 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 16, 16 )
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0/region = Rect2( 0, 0, 0, 0 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/occluder = SubResource( 2 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape = SubResource( 3 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 3 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 4 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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[node name="Gauntlet" type="Node"]
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[node name="GridContext" parent="." instance=ExtResource( 4 )]
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[node name="TileMap" type="TileMap" parent="GridContext"]
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[node name="TileMapObject" type="TileMap" parent="GridContext"]
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scale = Vector2( 4, 4 )
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tile_set = SubResource( 1 )
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cell_size = Vector2( 16, 16 )
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bake_navigation = true
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format = 1
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tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65542, 0, 0, 65551, 0, 0, 131072, 0, 0, 131082, 0, 0, 131087, 0, 0, 196608, 0, 0, 196618, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327683, 0, 0, 327695, 0, 0, 393216, 0, 0, 393226, 0, 0, 393227, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458761, 0, 0, 458762, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
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tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65551, 0, 0, 131072, 0, 0, 131074, 0, 0, 131085, 0, 0, 131087, 0, 0, 196608, 0, 0, 196623, 0, 0, 262144, 0, 0, 262146, 0, 0, 262157, 0, 0, 262159, 0, 0, 327680, 0, 0, 327695, 0, 0, 393216, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
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script = ExtResource( 7 )
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[node name="Brickwall" parent="GridContext/TileMapObject" instance=ExtResource( 8 )]
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[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
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position = Vector2( 384, 128 )
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9
scenes/tiles/Brickwall.tscn
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9
scenes/tiles/Brickwall.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=1]
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[ext_resource path="res://nodes/TileMapTileDescriptor.gd" type="Script" id=2]
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[node name="Brickwall" type="Node"]
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script = ExtResource( 2 )
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texture = ExtResource( 1 )
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is_solid = true
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