don't mark interactive when there's an item in hand
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@ -57,7 +57,7 @@ func _physics_process(delta: float) -> void:
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## Process interactivity selection.
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## Process interactivity selection.
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if id == multiplayer.get_unique_id():
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if id == multiplayer.get_unique_id():
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var collider: Object = null
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var collider: Object = null
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if _line_of_sight.is_colliding():
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if held_thing == "" and _line_of_sight.is_colliding():
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collider = _line_of_sight.get_collider(0)
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collider = _line_of_sight.get_collider(0)
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if collider != _interaction_selection:
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if collider != _interaction_selection:
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if _interaction_selection != null:
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if _interaction_selection != null:
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