sync water bomb positions spawned by pipes
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@ -14,7 +14,7 @@ func _drop_water() -> void:
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_projectile_holder.add_child(new_projectile, true)
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_projectile_holder.add_child(new_projectile, true)
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new_projectile.set_multiplayer_authority(1)
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new_projectile.set_multiplayer_authority(1)
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new_projectile.body.process_mode = Node.PROCESS_MODE_INHERIT
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new_projectile.body.process_mode = Node.PROCESS_MODE_INHERIT
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new_projectile.set_global_pos(global_position)
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new_projectile.set_global_pos.rpc(global_position)
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func _on_drop_timer_timeout() -> void:
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func _on_drop_timer_timeout() -> void:
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