duplicate the mesh as well

This commit is contained in:
veclavtalica 2025-02-13 08:40:56 +03:00
parent 607973c2ac
commit 4c56d6badc

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@ -118,10 +118,12 @@ func hold_thing(p_item_instance_id: int) -> void:
# TODO: in more complex scenarios model scene might want to have its own callback for this.
for model in base_node.get_children():
for submodel in model.get_children():
var material := submodel.mesh.surface_get_material(0).duplicate() as Material
var mesh := submodel.mesh.duplicate() as Mesh
var material := mesh.surface_get_material(0).duplicate()
material.render_priority += 1
material.no_depth_test = true
submodel.mesh.surface_set_material(0, material)
mesh.surface_set_material(0, material)
submodel.mesh = mesh
@rpc("any_peer", "call_local", "reliable")
func throw_thing() -> void: