2024-09-16 06:07:01 +00:00
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#include "twn_rendering_c.h"
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2024-09-16 13:17:00 +00:00
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#include "twn_rendering.h"
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#include "twn_util.h"
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#include "twn_config.h"
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#include "twn_engine_context_c.h"
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2024-08-23 02:41:52 +00:00
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#include <stb_truetype.h>
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#define ASCII_START 32
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#define ASCII_END 128
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#define NUM_DISPLAY_ASCII ((ASCII_END - ASCII_START) + 1)
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2024-09-23 17:43:16 +00:00
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static FontData *text_load_font_data(const char *path, int height_px) {
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FontData *font_data = ccalloc(1, sizeof *font_data);
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2024-08-23 02:41:52 +00:00
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font_data->file_path = path;
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font_data->height_px = height_px;
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unsigned char* bitmap = ccalloc(TEXT_FONT_TEXTURE_SIZE * TEXT_FONT_TEXTURE_SIZE, 1);
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{
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unsigned char *buf = NULL;
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int64_t buf_len = file_to_bytes(path, &buf);
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stbtt_InitFont(&font_data->info, buf, stbtt_GetFontOffsetForIndex(buf, 0));
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/* might as well get these now, for later */
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font_data->file_bytes = buf;
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font_data->file_bytes_len = buf_len;
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font_data->scale_factor = stbtt_ScaleForPixelHeight(&font_data->info, (float)height_px);
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stbtt_GetFontVMetrics(
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&font_data->info,
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&font_data->ascent,
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&font_data->descent,
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&font_data->line_gap
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);
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font_data->ascent = (int)((float)font_data->ascent * font_data->scale_factor);
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font_data->descent = (int)((float)font_data->descent * font_data->scale_factor);
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font_data->line_gap = (int)((float)font_data->line_gap * font_data->scale_factor);
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stbtt_pack_context pctx;
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stbtt_PackBegin(&pctx, bitmap, TEXT_FONT_TEXTURE_SIZE, TEXT_FONT_TEXTURE_SIZE, 0, 1, NULL);
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stbtt_PackSetOversampling(&pctx, TEXT_FONT_OVERSAMPLING, TEXT_FONT_OVERSAMPLING);
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stbtt_PackFontRange(&pctx, buf, 0, (float)height_px, ASCII_START, NUM_DISPLAY_ASCII, font_data->char_data);
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stbtt_PackEnd(&pctx);
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}
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2024-09-16 06:07:01 +00:00
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font_data->texture = create_gpu_texture(TEXT_FONT_FILTERING, true);
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upload_gpu_texture(
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font_data->texture,
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bitmap,
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1,
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2024-08-23 02:41:52 +00:00
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TEXT_FONT_TEXTURE_SIZE,
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2024-09-16 06:07:01 +00:00
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TEXT_FONT_TEXTURE_SIZE
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);
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free(bitmap);
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return font_data;
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}
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static void text_destroy_font_data(FontData *font_data) {
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2024-08-23 02:41:52 +00:00
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free(font_data->file_bytes);
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delete_gpu_texture(font_data->texture);
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2024-08-23 02:41:52 +00:00
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free(font_data);
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}
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2024-09-23 17:43:16 +00:00
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static void text_draw_with(FontData* font_data, char* text, Vec2 position, Color color) {
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VertexBuffer vertex_array = 0;
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2024-09-16 06:07:01 +00:00
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if (vertex_array == 0)
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vertex_array = create_vertex_buffer();
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2024-09-16 06:07:01 +00:00
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const size_t len = SDL_strlen(text);
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2024-09-23 17:43:16 +00:00
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VertexBufferBuilder payload = build_vertex_buffer(vertex_array, get_text_payload_size() * len);
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2024-09-16 06:07:01 +00:00
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for (size_t i = 0; i < len; ++i) {
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const char c = text[i];
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/* outside the range of what we want to display */
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//if (c < ASCII_START || c > ASCII_END)
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if (c < ASCII_START)
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continue;
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/* stb_truetype.h conveniently provides everything we need to draw here! */
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stbtt_aligned_quad quad;
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stbtt_GetPackedQuad(
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font_data->char_data,
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TEXT_FONT_TEXTURE_SIZE,
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TEXT_FONT_TEXTURE_SIZE,
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c - ASCII_START,
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&position.x,
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&position.y,
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&quad,
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true
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);
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/* have to do this so the "origin" is at the top left */
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/* maybe there's a better way, or maybe this isn't a good idea... */
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/* who knows */
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quad.y0 += (float)font_data->ascent;
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quad.y1 += (float)font_data->ascent;
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2024-09-16 06:07:01 +00:00
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push_text_payload_to_vertex_buffer_builder(font_data, &payload, quad);
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}
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2024-09-16 06:07:01 +00:00
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finally_draw_text(font_data, len, color, vertex_array);
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}
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static void ensure_font_cache(const char *font_path, int height_px) {
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/* HACK: stupid, bad, don't do this */
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bool is_cached = false;
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for (size_t i = 0; i < arrlenu(ctx.text_cache.data); ++i) {
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FontData *font_data = ctx.text_cache.data[i];
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if ((strcmp(font_path, font_data->file_path) == 0) && height_px == font_data->height_px) {
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is_cached = true;
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break;
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}
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}
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if (!is_cached) {
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FontData *new_font_data = text_load_font_data(font_path, height_px);
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arrput(ctx.text_cache.data, new_font_data);
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}
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}
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2024-09-23 17:43:16 +00:00
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static FontData *get_font_data(const char *font_path, int height_px) {
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FontData *font_data = NULL;
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for (size_t i = 0; i < arrlenu(ctx.text_cache.data); ++i) {
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font_data = ctx.text_cache.data[i];
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if ((strcmp(font_path, font_data->file_path) == 0) && height_px == font_data->height_px) {
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break;
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}
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}
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return font_data;
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}
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2024-09-23 17:43:16 +00:00
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void render_text(const TextPrimitive *text) {
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FontData *font_data = get_font_data(text->font, text->height_px);
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text_draw_with(font_data, text->text, text->position, text->color);
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}
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void text_cache_init(TextCache *cache) {
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arrsetlen(cache->data, 0);
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}
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void text_cache_deinit(TextCache *cache) {
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for (size_t i = 0; i < arrlenu(ctx.text_cache.data); ++i) {
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text_destroy_font_data(ctx.text_cache.data[i]);
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}
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arrfree(cache->data);
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}
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void push_text(char *string, Vec2 position, int height_px, Color color, const char *font_path) {
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ensure_font_cache(font_path, height_px);
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/* the string might not be around by the time it's used, so copy it */
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/* TODO: arena */
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/* NOTE: can we trust strlen? */
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char *dup_string = cmalloc(strlen(string) + 1);
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strcpy(dup_string, string);
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TextPrimitive text = {
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.color = color,
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.position = position,
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.text = dup_string,
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.font = font_path,
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.height_px = height_px,
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};
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Primitive2D primitive = {
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.type = PRIMITIVE_2D_TEXT,
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.text = text,
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};
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arrput(ctx.render_queue_2d, primitive);
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}
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2024-09-23 18:06:58 +00:00
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int text_get_width(char *string, int height_px, const char *font_path) {
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ensure_font_cache(font_path, height_px);
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FontData *font_data = get_font_data(font_path, height_px);
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int length = 0;
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for (const char *p = string; *p != '\0'; ++p) {
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const char c = *p;
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int advance_width = 0;
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int left_side_bearing = 0;
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stbtt_GetCodepointHMetrics(&font_data->info, (int)c, &advance_width, &left_side_bearing);
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length += advance_width;
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}
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return (int)((float)length * font_data->scale_factor);
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}
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