townengine/apps/testgame/scenes/ingame.h

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#ifndef INGAME_H
#define INGAME_H
#include "townengine/game_api.h"
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#include "../state.h"
#include "scene.h"
#include "../player.h"
#include "../world.h"
struct scene_ingame {
struct scene base;
struct world *world;
struct player *player;
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/* TODO: put this in a better place */
float yaw;
float pitch;
float roll;
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};
struct scene *ingame_scene(struct state *state);
#endif