CMakeFiles.txt: no target_app
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@ -255,7 +255,7 @@ function(use_townengine target sources output_directory)
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RUNTIME_OUTPUT_DIRECTORY ${output_directory})
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# launcher binary, loads game and engine shared library
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add_executable(${target}_app ${TWN_ROOT_DIR}/src/twn_main.c)
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add_executable(${target} ${TWN_ROOT_DIR}/src/twn_main.c)
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# todo: copy instead?
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# put libtownengine.so alongside the binary
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@ -263,38 +263,36 @@ function(use_townengine target sources output_directory)
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LIBRARY_OUTPUT_DIRECTORY ${output_directory})
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else()
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# build and link all statically
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add_executable(${target}_app ${sources})
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add_executable(${target} ${sources})
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endif()
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set_target_properties(${target}_app PROPERTIES
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OUTPUT_NAME ${target}
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set_target_properties(${target} PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY ${output_directory}
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RUNTIME_OUTPUT_DIRECTORY ${output_directory})
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if(EMSCRIPTEN)
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set_target_properties(${target}_app PROPERTIES
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SUFFIX .html)
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set_target_properties(${target} PROPERTIES SUFFIX .html)
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endif()
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target_compile_options(${target}_app PRIVATE
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target_compile_options(${target} PRIVATE
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$<$<BOOL:${EMSCRIPTEN}>:--shell-file ${TWN_ROOT_DIR}/shell_minimal.html>)
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# system libraries
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find_library(MATH_LIBRARY m)
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if (MATH_LIBRARY)
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target_link_libraries(${target}_app PUBLIC ${MATH_LIBRARY})
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target_link_libraries(${target} PUBLIC ${MATH_LIBRARY})
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endif()
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give_options(${target}_app)
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include_deps(${target}_app)
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link_deps(${target}_app)
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give_options(${target})
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include_deps(${target})
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link_deps(${target})
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target_link_libraries(${target}_app PUBLIC ${TWN_TARGET})
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target_link_libraries(${target} PUBLIC ${TWN_TARGET})
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if(WIN32)
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# copy dlls for baby windows
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add_custom_command(TARGET ${target}_app POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${target}_app>
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$<TARGET_FILE_DIR:${target}_app>
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add_custom_command(TARGET ${target} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_RUNTIME_DLLS:${target}>
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$<TARGET_FILE_DIR:${target}>
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COMMAND_EXPAND_LISTS)
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endif()
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endfunction()
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