twn_gl_15_rendering.c: re-enable depth write after text function
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@ -499,6 +499,9 @@ void finally_draw_text(FontData const *font_data,
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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/* TODO: why doesn't it get restored if not placed here? */
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glDepthMask(GL_TRUE);
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}
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