minor optimizations over sprite path
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@ -582,7 +582,7 @@ bool push_to_vertex_buffer_builder(VertexBufferBuilder *builder,
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if (builder->bytes_left == 0)
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return false;
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SDL_memcpy(builder->mapping, bytes, size);
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memcpy(builder->mapping, bytes, size);
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builder->bytes_left -= size;
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/* trigger data send */
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@ -152,7 +152,7 @@ void render_sprite_batch(const Primitive2D primitives[],
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Vec2 uv0, uv1, uv2, uv3;
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if (!sprite.repeat) {
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if (!batch.repeat) {
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const float wr = srcrect.w / dims.w;
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const float hr = srcrect.h / dims.h;
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const float xr = srcrect.x / dims.w;
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