minor optimizations over sprite path
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@ -582,7 +582,7 @@ bool push_to_vertex_buffer_builder(VertexBufferBuilder *builder,
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if (builder->bytes_left == 0)
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return false;
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SDL_memcpy(builder->mapping, bytes, size);
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memcpy(builder->mapping, bytes, size);
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builder->bytes_left -= size;
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/* trigger data send */
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