twnlua: use stb_ds.h for enum conversions
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e06c879869
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@ -32,11 +32,13 @@ def default(parameter):
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print('#include "twn_game_api.h"\n')
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print('#define STB_DS_IMPLEMENTATION') # TODO: reuse implementation from the engine
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print('#include <stb_ds.h>')
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print('#include <lua.h>')
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print('#include <lualib.h>')
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print('#include <lauxlib.h>\n')
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print('#include <string.h>\n')
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storages, converters, initializers, deinitializers = [], [], [], []
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for typename, typedesc in api["types"].items():
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converter = "static %s to_%s(lua_State *L, int idx) {\n" % (typename, typename.lower())
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@ -53,21 +55,29 @@ for typename, typedesc in api["types"].items():
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raise BaseException("Unhandled converter field type '%s'" % (field["type"]))
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converter += " lua_pop(L, 1);\n";
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# todo: use a hashtable instead
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# TODO: wild idea: use compile time built hash table
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elif "enums" in typedesc:
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storages += ["struct %sHashItem { char *key; %s value; };\nstatic struct %sHashItem *%s_map = NULL;\n" % (typename, typename, typename, typename.lower())]
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# TODO: use arena
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for enum in typedesc["enums"]:
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initializer = " shput(%s_map, \"%s\", %s);" % (typename.lower(), enum, typedesc["enums"][enum])
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initializers += [initializer]
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deinitializers += [" shfree(%s_map);" % typename.lower()]
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converter += " char *value = lua_tostring(L, -1);\n";
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for index, enum in enumerate(typedesc["enums"]):
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if index == 0:
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converter += " if (strncmp(\"%s\", value, sizeof(\"%s\")) == 0)\n" % (enum, enum)
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else:
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converter += " else if (strncmp(\"%s\", value, sizeof(\"%s\")) == 0)\n" % (enum, enum)
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converter += " %s = %s;\n" % (typename.lower(), typedesc["enums"][enum])
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converter += " %s = shget(%s_map, value);\n" % (typename.lower(), typename.lower())
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converter += " lua_pop(L, 1);\n";
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converter += " return %s;\n}\n" % (typename.lower())
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print(converter)
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converters += [converter]
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print('\n'.join(storages))
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print("void bindgen_init(void) {\n" + '\n'.join(initializers) + "\n}\n")
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print('\n'.join(converters))
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bindings = []
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for procedure, procedure_desc in api["procedures"].items():
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binding = "static int binding_%s(lua_State *L) {\n" % procedure
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binding += " luaL_checktype(L, 1, LUA_TTABLE);\n"
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@ -118,6 +128,7 @@ for procedure, procedure_desc in api["procedures"].items():
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loader = "void bindgen_load_%s(lua_State *L) {\n" % api["name"]
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modules = set(api["procedures"][procedure]["module"] for procedure in api["procedures"])
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for module in modules:
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loader += " bindgen_init();\n"
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loader += " lua_newtable(L);\n"
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for procedure, procedure_desc in api["procedures"].items():
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if procedure_desc["module"] == module:
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@ -128,3 +139,9 @@ for module in modules:
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loader += "}"
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print(loader)
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unloader = "void bindgen_unload_%s(lua_State *L) {\n" % api["name"]
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unloader += '\n'.join(deinitializers)
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unloader += "}"
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print(unloader)
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@ -12,6 +12,7 @@
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/* generated by bindgen.py */
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void bindgen_load_twn(lua_State *L);
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void bindgen_unload_twn(lua_State *L);
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/* require will go through physicsfs exclusively so that scripts can be in the data dir */
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@ -119,6 +120,7 @@ void game_tick(void) {
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void game_end(void) {
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State *state = ctx.udata;
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bindgen_unload_twn(state->L);
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lua_close(state->L);
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free(state);
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}
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