use slot size of 128 for twnlua allocator
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@ -44,13 +44,12 @@ static int physfs_loader(lua_State *L) {
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/* WARN! experimental and will probably be removed */
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/* it was an attempt to ease memory usage problems posed by using lua */
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/* it saved ~100MiB, but it still hogs ~500MiB for no reason on my PC */
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/* it is an attempt to ease memory usage problems posed by using lua, partially successful */
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static void *custom_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
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(void)ud;
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/* small allocations are placed in slots, as there's a big chance they will not need to be resized */
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static char slots[1024][64];
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static char slots[1024][128];
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static int16_t free_slots[1024] = { [0] = -1 };
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static size_t free_slot_count = 1024;
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@ -59,26 +58,26 @@ static void *custom_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
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free_slots[i] = (int16_t)i;
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if (nsize == 0) {
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if (ptr && (char *)ptr >= &slots[0][0] && (char *)ptr <= &slots[1024-1][64-1])
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free_slots[free_slot_count++] = (int16_t)(((uintptr_t)ptr - (uintptr_t)slots) / 64);
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else
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if (ptr && (char *)ptr >= &slots[0][0] && (char *)ptr <= &slots[1024-1][128-1])
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free_slots[free_slot_count++] = (int16_t)(((uintptr_t)ptr - (uintptr_t)slots) / 128);
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else if (osize)
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SDL_free(ptr);
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return NULL;
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} else {
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if (!ptr && nsize <= 64 && free_slot_count > 0) {
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if (!ptr && nsize <= 128 && free_slot_count > 0) {
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/* use a slot */
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return slots[free_slots[--free_slot_count]];
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}
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if ((char *)ptr >= &slots[0][0] && (char *)ptr <= &slots[1024-1][64-1]) {
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if ((char *)ptr >= &slots[0][0] && (char *)ptr <= &slots[1024-1][128-1]) {
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/* still fits */
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if (nsize <= 64)
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if (nsize <= 128)
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return ptr;
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/* move from slot to dynamic memory */
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void *mem = SDL_malloc(nsize);
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SDL_memcpy(mem, ptr, osize);
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free_slots[free_slot_count++] = (int16_t)(((uintptr_t)ptr - (uintptr_t)slots) / 64);
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free_slots[free_slot_count++] = (int16_t)(((uintptr_t)ptr - (uintptr_t)slots) / 128);
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return mem;
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}
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