no need for packed types no more

This commit is contained in:
veclav talica 2024-10-16 03:31:02 +03:00
parent 7f56ed8421
commit 1dc0dea762

View File

@ -9,89 +9,69 @@
#include <stb_ds.h>
typedef struct {
float x, y;
} Vec2Packed;
typedef struct {
int16_t x, y;
} Vec2ShortPacked;
typedef struct {
uint8_t r, g, b, a;
} ColorPacked;
#define m_vec2_packed_from(p_vec2) ((Vec2Packed){ (p_vec2).x, (p_vec2).y })
#define m_vec2_short_packed_from(p_vec2) ((Vec2ShortPacked){ (uint16_t)((p_vec2).x * 32768 * 2), (uint16_t)((p_vec2).y * 32768 * 2) })
#define m_color_packed_from(p_color) ((ColorPacked){ (p_color).r, (p_color).g, (p_color).b, (p_color).a })
/* TODO: try using the fact we utilize edge coloring and step virtual color attributes to bogus points */
/* this is only doable is we take out color attribute to separate array or a portion of it */
/* interleaved vertex array data */
typedef struct ElementIndexedQuad {
/* upper-left */
Vec2Packed v0;
Vec2Packed uv0;
ColorPacked c0;
Vec2 v0;
Vec2 uv0;
Color c0;
/* bottom-left */
Vec2Packed v1;
Vec2Packed uv1;
ColorPacked c1;
Vec2 v1;
Vec2 uv1;
Color c1;
/* bottom-right */
Vec2Packed v2;
Vec2Packed uv2;
ColorPacked c2;
Vec2 v2;
Vec2 uv2;
Color c2;
/* upper-right */
Vec2Packed v3;
Vec2Packed uv3;
ColorPacked c3;
Vec2 v3;
Vec2 uv3;
Color c3;
} ElementIndexedQuad;
typedef struct ElementIndexedQuadWithoutColor {
/* upper-left */
Vec2Packed v0;
Vec2Packed uv0;
Vec2 v0;
Vec2 uv0;
/* bottom-left */
Vec2Packed v1;
Vec2Packed uv1;
Vec2 v1;
Vec2 uv1;
/* bottom-right */
Vec2Packed v2;
Vec2Packed uv2;
Vec2 v2;
Vec2 uv2;
/* upper-right */
Vec2Packed v3;
Vec2Packed uv3;
Vec2 v3;
Vec2 uv3;
} ElementIndexedQuadWithoutColor;
typedef struct ElementIndexedQuadWithoutTexture {
/* upper-left */
Vec2Packed v0;
ColorPacked c0;
Vec2 v0;
Color c0;
/* bottom-left */
Vec2Packed v1;
ColorPacked c1;
Vec2 v1;
Color c1;
/* bottom-right */
Vec2Packed v2;
ColorPacked c2;
Vec2 v2;
Color c2;
/* upper-right */
Vec2Packed v3;
ColorPacked c3;
Vec2 v3;
Color c3;
} ElementIndexedQuadWithoutTexture;
typedef struct ElementIndexedQuadWithoutColorWithoutTexture {
/* upper-left */
Vec2Packed v0;
Vec2 v0;
/* bottom-left */
Vec2Packed v1;
Vec2 v1;
/* bottom-right */
Vec2Packed v2;
Vec2 v2;
/* upper-right */
Vec2Packed v3;
Vec2 v3;
} ElementIndexedQuadWithoutColorWithoutTexture;
@ -698,62 +678,62 @@ bool push_quad_payload_to_vertex_buffer_builder(struct QuadBatch batch,
{
if (!batch.constant_colored && batch.textured) {
ElementIndexedQuad const buffer_element = {
.v0 = m_vec2_packed_from(v0),
.v1 = m_vec2_packed_from(v1),
.v2 = m_vec2_packed_from(v2),
.v3 = m_vec2_packed_from(v3),
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
.uv0 = m_vec2_packed_from(uv0),
.uv1 = m_vec2_packed_from(uv1),
.uv2 = m_vec2_packed_from(uv2),
.uv3 = m_vec2_packed_from(uv3),
.uv0 = uv0,
.uv1 = uv1,
.uv2 = uv2,
.uv3 = uv3,
/* equal for all (flat shaded) */
.c0 = m_color_packed_from(color),
// .c1 = m_color_packed_from(color),
.c2 = m_color_packed_from(color),
// .c3 = m_color_packed_from(color),
.c0 = color,
// .c1 = color,
.c2 = color,
// .c3 = color,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
} else if (batch.constant_colored && batch.textured) {
ElementIndexedQuadWithoutColor const buffer_element = {
.v0 = m_vec2_packed_from(v0),
.v1 = m_vec2_packed_from(v1),
.v2 = m_vec2_packed_from(v2),
.v3 = m_vec2_packed_from(v3),
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
.uv0 = m_vec2_packed_from(uv0),
.uv1 = m_vec2_packed_from(uv1),
.uv2 = m_vec2_packed_from(uv2),
.uv3 = m_vec2_packed_from(uv3),
.uv0 = uv0,
.uv1 = uv1,
.uv2 = uv2,
.uv3 = uv3,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
} else if (!batch.constant_colored && !batch.textured) {
ElementIndexedQuadWithoutTexture const buffer_element = {
.v0 = m_vec2_packed_from(v0),
.v1 = m_vec2_packed_from(v1),
.v2 = m_vec2_packed_from(v2),
.v3 = m_vec2_packed_from(v3),
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
/* equal for all (flat shaded) */
.c0 = m_color_packed_from(color),
// .c1 = m_color_packed_from(color),
.c2 = m_color_packed_from(color),
// .c3 = m_color_packed_from(color),
.c0 = color,
// .c1 = color,
.c2 = color,
// .c3 = color,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
} else if (batch.constant_colored && !batch.textured) {
ElementIndexedQuadWithoutColorWithoutTexture const buffer_element = {
.v0 = m_vec2_packed_from(v0),
.v1 = m_vec2_packed_from(v1),
.v2 = m_vec2_packed_from(v2),
.v3 = m_vec2_packed_from(v3),
.v0 = v0,
.v1 = v1,
.v2 = v2,
.v3 = v3,
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);
@ -809,15 +789,15 @@ bool push_text_payload_to_vertex_buffer_builder(FontData const *font_data,
(void)font_data;
ElementIndexedQuadWithoutColor buffer_element = {
.v0 = (Vec2Packed){ quad.x0, quad.y0 },
.v1 = (Vec2Packed){ quad.x1, quad.y0 },
.v2 = (Vec2Packed){ quad.x1, quad.y1 },
.v3 = (Vec2Packed){ quad.x0, quad.y1 },
.v0 = (Vec2){ quad.x0, quad.y0 },
.v1 = (Vec2){ quad.x1, quad.y0 },
.v2 = (Vec2){ quad.x1, quad.y1 },
.v3 = (Vec2){ quad.x0, quad.y1 },
.uv0 = (Vec2Packed){ quad.s0, quad.t0 },
.uv1 = (Vec2Packed){ quad.s1, quad.t0 },
.uv2 = (Vec2Packed){ quad.s1, quad.t1 },
.uv3 = (Vec2Packed){ quad.s0, quad.t1 },
.uv0 = (Vec2){ quad.s0, quad.t0 },
.uv1 = (Vec2){ quad.s1, quad.t0 },
.uv2 = (Vec2){ quad.s1, quad.t1 },
.uv3 = (Vec2){ quad.s0, quad.t1 },
};
return push_to_vertex_buffer_builder(builder, &buffer_element, sizeof buffer_element);