--no-sanity-timer option and its use in twn gdb
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parent
ffc3badc50
commit
29d163216c
2
bin/twn
2
bin/twn
@ -15,7 +15,7 @@ case "$1" in
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;;
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gdb ) unset DEBUGINFOD_URLS
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$0 build && gdb --se=libgame.so -ex run --args "$(basename $PWD)" "${@:2}"
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$0 build && gdb --se=libgame.so -ex run --args "$(basename $PWD)" --no-sanity-timer "${@:2}"
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;;
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init ) cp -r "$TWNROOT/apps/templates/$2" "$3"
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@ -85,6 +85,7 @@ typedef struct EngineContext {
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bool audio_initialized;
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bool push_audio_model;
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bool cull_faces;
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bool no_sanity_timer;
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} EngineContext;
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/* TODO: does it need to be marked with TWN_API? */
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@ -193,9 +193,9 @@ static void main_loop(void) {
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input_state_update(&ctx.input);
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profile_start("game tick");
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start_sanity_timer(2000);
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if (!ctx.no_sanity_timer) start_sanity_timer(2000);
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game_object_tick();
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end_sanity_timer();
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if (!ctx.no_sanity_timer) end_sanity_timer();
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profile_end("game tick");
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input_state_update_postframe(&ctx.input);
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@ -813,6 +813,12 @@ int enter_loop(int argc, char **argv) {
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force_release = true;
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continue;
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}
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/* do not use sanity timer, useful with attached debugger */
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if (SDL_strncmp(argv[i], "--no-sanity-timer", sizeof "--no-sanity-timer" - 1) == 0) {
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ctx.no_sanity_timer = true;
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continue;
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}
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}
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/* data path not explicitly specified, look into convention defined places */
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