add line drawing

This commit is contained in:
veclavtalica 2025-01-23 03:17:05 +03:00
parent 3f9906a918
commit 2df5616410
6 changed files with 74 additions and 5 deletions

View File

@ -85,8 +85,7 @@ endif()
if(TWN_RENDERING_API MATCHES OPENGL_15)
set(SYSTEM_SOURCE_FILES ${SYSTEM_SOURCE_FILES}
src/rendering/twn_gl_any_rendering.c
src/rendering/twn_gl_15_rendering.c
src/rendering/twn_gl_15_gpu_texture.c)
src/rendering/twn_gl_15_rendering.c)
endif()
set(TWN_THIRD_PARTY_SOURCE_FILES
@ -142,7 +141,7 @@ set_target_properties(${TWN_TARGET} PROPERTIES
C_STANDARD_REQUIRED ON
C_EXTENSIONS ON) # extensions are required by stb_ds.h
add_compile_definitions(${TWN_TARGET} $<$<BOOL:${TWN_FEATURE_PUSH_AUDIO}>:TWN_FEATURE_PUSH_AUDIO>)
target_compile_definitions(${TWN_TARGET} PRIVATE $<$<BOOL:${TWN_FEATURE_PUSH_AUDIO}>:TWN_FEATURE_PUSH_AUDIO>)
# precompile commonly used not-so-small headers
target_precompile_headers(${TWN_TARGET} PRIVATE

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@ -42,6 +42,11 @@ TWN_API void draw_nine_slice(char const *texture,
float border_thickness, /* optional, default: 0 */
Color color); /* optional, default: all 255 */
TWN_API void draw_line(Vec2 start,
Vec2 finish,
float thickness, /* optional, default: 1 */
Color color); /* optional, default: all 255 */
/* pushes a textured 3d triangle onto the render queue */
/* texture coordinates are in pixels */
TWN_API void draw_triangle(char const *texture,

View File

@ -3,6 +3,7 @@
#include "twn_engine_context_c.h"
#include "twn_camera_c.h"
#include "twn_types.h"
#include "twn_util.h"
#include "twn_vec.h"
#include "twn_deferred_commands.h"
@ -284,6 +285,20 @@ static void render_2d(void) {
break;
}
/* TODO: batching */
case PRIMITIVE_2D_LINE: {
struct Render2DInvocation const invocation = {
.primitive = current,
.layer = layer,
};
if (current->line.color.a != 255)
arrput(ghostly_invocations, invocation);
else
arrput(opaque_invocations, invocation);
break;
}
case PRIMITIVE_2D_TEXT: {
struct Render2DInvocation const invocation = {
.primitive = current,
@ -320,6 +335,9 @@ static void render_2d(void) {
case PRIMITIVE_2D_CIRCLE:
render_circle(&invocation.primitive->circle);
break;
case PRIMITIVE_2D_LINE:
render_line(&invocation.primitive->line);
break;
case PRIMITIVE_2D_TEXT:
default:
SDL_assert(false);
@ -349,6 +367,9 @@ static void render_2d(void) {
case PRIMITIVE_2D_TEXT:
render_text(&invocation.primitive->text);
break;
case PRIMITIVE_2D_LINE:
render_line(&invocation.primitive->line);
break;
default:
SDL_assert(false);
}
@ -480,3 +501,28 @@ void issue_deferred_draw_commands(void) {
}
}
}
/* TODO: Support thickness */
void draw_line(Vec2 start,
Vec2 finish,
float thickness,
Color color)
{
if (fabsf(1.0f - thickness) >= 0.00001f)
log_warn("Thickness isn't yet implemented for line drawing (got %f)", (double)thickness);
LinePrimitive line = {
.start = start,
.finish = finish,
.thickness = thickness,
.color = color,
};
Primitive2D primitive = {
.type = PRIMITIVE_2D_LINE,
.line = line,
};
arrput(ctx.render_queue_2d, primitive);
}

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@ -56,6 +56,13 @@ typedef struct SpritePrimitive {
bool repeat;
} SpritePrimitive;
typedef struct LinePrimitive {
Vec2 start;
Vec2 finish;
float thickness;
Color color;
} LinePrimitive;
typedef struct RectPrimitive {
Rect rect;
Color color;
@ -77,6 +84,7 @@ typedef struct TextPrimitive {
typedef enum Primitive2DType {
PRIMITIVE_2D_SPRITE,
PRIMITIVE_2D_LINE,
PRIMITIVE_2D_RECT,
PRIMITIVE_2D_CIRCLE,
PRIMITIVE_2D_TEXT,
@ -87,6 +95,7 @@ typedef struct Primitive2D {
union {
SpritePrimitive sprite;
LinePrimitive line;
RectPrimitive rect;
CirclePrimitive circle;
TextPrimitive text;
@ -288,6 +297,8 @@ VertexBuffer get_circle_element_buffer(void);
void render_circle(const CirclePrimitive *circle);
void render_line(const LinePrimitive *line);
void render_rectangle(const RectPrimitive *rectangle);
void finally_render_quads(Primitive2D const primitives[],

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@ -548,3 +548,13 @@ void finally_draw_command(DeferredCommandDraw command) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
void render_line(const LinePrimitive *line) {
finally_use_2d_pipeline();
glBegin(GL_LINES);
glColor4b(line->color.r, line->color.g, line->color.b, line->color.a);
glVertex2f(line->start.x, line->start.y);
glColor4b(line->color.r, line->color.g, line->color.b, line->color.a);
glVertex2f(line->finish.x, line->finish.y);
glEnd();
}

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@ -170,6 +170,4 @@ void push_quad_payload_to_vertex_buffer_builder(struct QuadBatch batch,
((ElementIndexedQuadWithoutColorWithoutTexture *)builder->base)[index] = payload;
}
SDL_assert(false);
}