twn_textures.c: don't zero fill intermediate surfaces
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@ -213,9 +213,6 @@ static void recreate_current_atlas_texture(TextureCache *cache) {
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/* for example, if full page of 64x64 tiles was already filled, there's no real reason to process them further */
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SDL_Surface *atlas_surface = cache->atlas_surfaces[cache->atlas_index];
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/* clear */
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SDL_FillRect(atlas_surface, NULL, 0);
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/* blit the texture surfaces onto the atlas */
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for (size_t i = 0; i < shlenu(cache->hash); ++i) {
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/* skip all that aren't part of currently built one */
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