move lua script to lua data
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@ -106,7 +106,7 @@ Scene *ingame_scene(State *state) {
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new_scene->cam = (Camera){ .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 };
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m_audio(m_set("music/mod65.xm"),
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m_audio(m_set(path, "music/mod65.xm"),
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m_opt(channel, "soundtrack"),
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m_opt(repeat, true));
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