move lua script to lua data

This commit is contained in:
veclav talica 2024-10-07 15:23:04 +03:00
parent ae8cc5f50b
commit 36fbc5b43f
2 changed files with 32 additions and 1 deletions

View File

@ -0,0 +1,31 @@
ORIGIN = { x = 320, y = 180 }
RADIUS = 48
offset = { x = 0, y = 0 }
angle = 0
function game_tick()
rectangle {
rect = { x = 0, y = 0, w = 640, h = 360 },
color = { r = 127, g = 0, b = 127, a = 255 },
}
sprite {
path = "/assets/title.png",
rect = {
x = 320 - (320 / 2),
y = 180 - (128 / 2),
w = 320,
h = 128,
},
}
text {
string = "IT KEEPS HAPPENING",
position = offset,
font = "/fonts/kenney-pixel.ttf",
}
offset.x = ORIGIN.x + (math.cos(angle) * RADIUS)
offset.y = ORIGIN.y + (math.sin(angle) * RADIUS)
angle = angle + 0.1
end

View File

@ -106,7 +106,7 @@ Scene *ingame_scene(State *state) {
new_scene->cam = (Camera){ .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 }; new_scene->cam = (Camera){ .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 };
m_audio(m_set("music/mod65.xm"), m_audio(m_set(path, "music/mod65.xm"),
m_opt(channel, "soundtrack"), m_opt(channel, "soundtrack"),
m_opt(repeat, true)); m_opt(repeat, true));