twn_input: add twn_scancode.h as port of SDL_scancode.h, remove SDL2/SDL.h header usage sa for plans on having clean public headers
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@ -202,7 +202,7 @@ void input_state_update(InputState *input) {
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void input_bind_action_scancode(InputState *input,
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char *action_name,
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SDL_Scancode scancode)
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Scancode scancode)
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{
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input_bind_code_to_action(input,
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action_name,
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@ -213,7 +213,7 @@ void input_bind_action_scancode(InputState *input,
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void input_unbind_action_scancode(InputState *input,
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char *action_name,
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SDL_Scancode scancode)
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Scancode scancode)
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{
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input_unbind_code_from_action(input,
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action_name,
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@ -2,6 +2,26 @@
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#define INPUT_INTERNAL_API_H
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#include "twn_input.h"
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#include "twn_vec.h"
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#include <SDL2/SDL.h>
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union ButtonCode {
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SDL_Scancode scancode;
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SDL_Keycode keycode;
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SDL_GameControllerButton gamepad_button;
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uint8_t mouse_button; /* SDL_BUTTON_ enum */
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};
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/* an input to which an action is bound */
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/* it is not limited to literal buttons */
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typedef struct Button {
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enum ButtonSource source;
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union ButtonCode code;
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} Button;
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void input_reset_state(InputState *input);
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