add todo
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@ -485,6 +485,7 @@ static bool initialize(void) {
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ctx.game.resolution.x = (float)ctx.base_render_width;
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ctx.game.resolution.y = (float)ctx.base_render_height;
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/* TODO: investigate viability of detached thread driver and window creation, as it's the worst load time offender */
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profile_start("window creation");
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ctx.window = SDL_CreateWindow(datum_title.u.s,
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SDL_WINDOWPOS_CENTERED,
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