/docs/wiki: add clause of low latency

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veclavtalica 2025-02-04 00:31:15 +03:00
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<p><a name="introduction"></a><strong>1.1 </strong><strong>Introduction</strong>
<blockquote>
<p>Townengine, {twn}, is an opinionated game development framework designed around ideas of simplicity, managed state,
care for old devices, portability, language agnosticism, use-case orientation and iterability.
care for old devices, portability, language agnosticism, use-case orientation, iterability and low latency.
<p><b>Simplicity.</b> It makes assumptions that trickle down to your game code. There's no delta between frames, nor resolution change.
Textures have constant known size, not requiring scaling.
<p><b>Managed state.</b> Designed around this we can provide hot reloading at any point,
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Instead we seek particular use cases and implement the most essential parts.
<p><b>Iterability.</b> Defaults provided for most of the API, making initial code faster to spring.
Hot reloading for both assets and code.
<p><b>Low latency.</b> Care is given to various incarnations of feared latency. Engine is fast to build, allowing for low commitment patches.
Startup time is profiled and optimized. Streaming is used as much as possible for asset load.
</blockquote>
<p><a name="wiki"></a><strong>1.2 </strong><strong>Wiki</strong>
<blockquote>