/docs/wiki: add clause of low latency
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<p><a name="introduction"></a><strong>1.1 </strong><strong>Introduction</strong>
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<blockquote>
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<p>Townengine, {twn}, is an opinionated game development framework designed around ideas of simplicity, managed state,
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care for old devices, portability, language agnosticism, use-case orientation and iterability.
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care for old devices, portability, language agnosticism, use-case orientation, iterability and low latency.
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<p><b>Simplicity.</b> It makes assumptions that trickle down to your game code. There's no delta between frames, nor resolution change.
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Textures have constant known size, not requiring scaling.
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<p><b>Managed state.</b> Designed around this we can provide hot reloading at any point,
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Instead we seek particular use cases and implement the most essential parts.
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<p><b>Iterability.</b> Defaults provided for most of the API, making initial code faster to spring.
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Hot reloading for both assets and code.
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<p><b>Low latency.</b> Care is given to various incarnations of feared latency. Engine is fast to build, allowing for low commitment patches.
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Startup time is profiled and optimized. Streaming is used as much as possible for asset load.
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</blockquote>
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<p><a name="wiki"></a><strong>1.2 </strong><strong>Wiki</strong>
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<blockquote>
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