twn_draw: texture_region option for draw_billboard()
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		@@ -179,6 +179,7 @@ static void draw_terrain(SceneIngame *scn) {
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            draw_billboard("/assets/grasses/10.png",
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                          (Vec3){ (float)x, d0 + 0.15f, (float)y },
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                          (Vec2){0.3f, 0.3f},
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                          NULL,
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                          (Color){255, 255, 255, 255}, true);
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        }
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    }
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