/apps/twnlua: ctx.udata preservation in reload, no export in .so, ignore /data/scripts/twnapi.lua

This commit is contained in:
veclavtalica 2025-02-15 22:19:14 +03:00
parent 29d163216c
commit 793bd850f6
6 changed files with 99 additions and 12 deletions

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@ -1 +1,2 @@
luabind.c
data/scripts/twnapi.lua

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@ -151,15 +151,12 @@ for typename, typedesc in used_converters.items():
print('\n'.join(storages))
print("extern void bindgen_init(void);\n")
print("void bindgen_init(void) {\n" + '\n'.join(initializers) + "\n}\n")
print('\n'.join(converters))
print('\n'.join(bindings))
loader = "extern void bindgen_load_%s(lua_State *L);\n" % api["name"]
loader += "void bindgen_load_%s(lua_State *L) {\n" % api["name"]
loader += " bindgen_init();\n"
for procedure, procedure_desc in api["procedures"].items():
loader += " lua_pushcfunction(L, binding_%s);\n" % procedure
loader += " lua_setglobal(L, \"%s\");\n" % procedure

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@ -4,16 +4,39 @@ offset = { x = 0, y = 0 }
angle = 0
function game_tick()
if ctx.udata == nil then
ctx.udata = {
frame_count = 0,
nest = {
frame_count = 0,
},
arr = { [0] = 0 },
}
end
draw_text {
string = tostring(ctx.udata.frame_count),
position = { x = 0, y = 0 },
font = "/fonts/kenney-pixel.ttf",
}
draw_text {
string = tostring(ctx.udata.nest.frame_count),
position = { x = 0, y = 14 },
font = "/fonts/kenney-pixel.ttf",
}
draw_text {
string = tostring(ctx.udata.arr[0]),
position = { x = 0, y = 28 },
font = "/fonts/kenney-pixel.ttf",
}
input_action {
name = "press",
control = "A"
}
draw_rectangle {
rect = { x = 0, y = 0, w = 640, h = 360 },
color = { r = 127, g = 0, b = 127, a = 255 },
}
draw_sprite {
texture = "/assets/title.png",
rect = {
@ -32,6 +55,10 @@ function game_tick()
}
end
ctx.udata.frame_count = ctx.udata.frame_count + 1
ctx.udata.nest.frame_count = ctx.udata.nest.frame_count + 1
ctx.udata.arr[0] = ctx.udata.arr[0] + 1
offset.x = ORIGIN.x + (math.cos(angle) * RADIUS)
offset.y = ORIGIN.y + (math.sin(angle) * RADIUS)
angle = angle + 0.1

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@ -6,5 +6,6 @@ dev_id = "somebody"
[game]
resolution = [ 640, 360 ]
background_color = [ 127, 0, 127, 255 ]
[engine]

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@ -1,5 +1,6 @@
#include "twn_game_api.h"
/* TODO: actually move it back it its own file, it doesn't give any compilation benefits */
#define LUA_IMPL
#include "minilua.h"
@ -8,6 +9,8 @@
#include <SDL2/SDL.h>
#define UDATA_NESTING_LIMIT 128
/* generated by bindgen.py */
void bindgen_load_twn(lua_State *L);
@ -100,6 +103,47 @@ static void *custom_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
}
static void exchange_lua_states(lua_State *from, lua_State *to, int level, int index) {
if (level >= UDATA_NESTING_LIMIT) {
log_critical("ctx.udata nesting limit is reached (%u)", UDATA_NESTING_LIMIT);
return;
}
/* TODO: use arrays for optimized paths */
/* TODO: preallocate table records */
switch (lua_type(from, index)) {
case LUA_TTABLE:
lua_newtable(to);
lua_pushnil(from); /* first key */
while (lua_next(from, index - 1) != 0) {
/* 'key' at index -2 and 'value' at index -1 */
exchange_lua_states(from, to, level + 1, -2);
exchange_lua_states(from, to, level + 1, -1);
lua_settable(to, index - 2);
/* removes 'value'; keeps 'key' for next iteration */
lua_pop(from, 1);
}
break;
case LUA_TNUMBER:
lua_pushnumber(to, lua_tonumber(from, index));
break;
case LUA_TBOOLEAN:
lua_pushboolean(to, lua_toboolean(from, index));
break;
case LUA_TSTRING:
lua_pushstring(to, lua_tostring(from, index));
break;
case LUA_TNIL:
lua_pushnil(to);
break;
default:
/* TODO: provide a path and type of it for better diagnostic */
log_warn("Unserializable udata found and is ignored");
break;
}
}
void game_tick(void) {
if (ctx.initialization_needed) {
if (!ctx.udata)
@ -108,13 +152,29 @@ void game_tick(void) {
State *state = ctx.udata;
/* let's init lua */
/* state existed already */
lua_State *new_state = luaL_newstate();
lua_setallocf(new_state, custom_alloc, NULL);
/* state existed already, copy its udata over */
if (state->L != NULL) {
lua_getglobal(state->L, "ctx");
lua_getfield(state->L, -1, "udata");
SDL_assert(!lua_isnoneornil(state->L, -1));
SDL_assert(!lua_isnoneornil(state->L, -2));
// SDL_TriggerBreakpoint();
if (!lua_isnoneornil(state->L, -1)) {
log_info("Exchanging lua states...");
lua_newtable(new_state);
exchange_lua_states(state->L, new_state, 0, -1);
lua_setfield(new_state, -2, "udata");
lua_setglobal(new_state, "ctx");
}
/* bye :) */
lua_close(state->L);
}
state->L = luaL_newstate();
lua_setallocf(state->L, custom_alloc, NULL);
state->L = new_state;
/* fakey version of luaL_openlibs() that excludes file i/o and os stuff */
{

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@ -383,7 +383,8 @@ extern "C" {
#else /* }{ */
#define LUA_API extern
/* TWN: Don't export anything, there's no need. */
#define LUA_API LUAI_FUNC
#endif /* } */