twn_draw: texture_region option for draw_billboard()
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@ -66,7 +66,6 @@ TWN_API void draw_triangle(char const *texture,
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Color c1, /* optional, default: all 255 */
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Color c2); /* optional, default: all 255 */
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/* TODO: double sided option */
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TWN_API void draw_quad(char const *texture,
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Vec3 v0, /* upper-left */
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Vec3 v1, /* bottom-left */
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@ -75,11 +74,12 @@ TWN_API void draw_quad(char const *texture,
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Rect texture_region,
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Color color); /* optional, default: all 255 */
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TWN_API void draw_billboard(const char *texture,
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Vec3 position,
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Vec2 size,
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Color color, /* optional, default: all 255 */
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bool cylindrical); /* optional, default: false */
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TWN_API void draw_billboard(char const *texture,
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Vec3 position,
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Vec2 size,
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Rect const *texture_region, /* optional, default: NULL */
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Color color, /* optional, default: all 255 */
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bool cylindrical); /* optional, default: false */
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TWN_API void draw_camera_2d(Vec2 position, /* optional, default: (0, 0) */
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float rotation, /* optional, default: 0 */
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