changes to twn.toml specification of resolution, make it optional as well
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@ -5,7 +5,6 @@ app_id = "bunnymark"
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dev_id = "morshy"
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[game]
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base_render_width = 640
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base_render_height = 480
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resolution = [ 640, 480 ]
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[engine]
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@ -5,7 +5,6 @@ app_id = "platformer-demo"
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dev_id = "townengine-team"
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[game]
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base_render_width = 640
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base_render_height = 360
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resolution = [ 640, 360 ]
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[engine]
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@ -1,11 +1,10 @@
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[about]
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title = "Serene Scenery"
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developer = "Townengine Team"
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app_id = "platformer-demo"
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app_id = "scenery-demo"
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dev_id = "townengine-team"
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[game]
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base_render_width = 640
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base_render_height = 360
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resolution = [ 640, 360 ]
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[engine]
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@ -13,8 +13,7 @@ dev_id = "you"
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# Game runtime details
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[game]
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base_render_width = 640
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base_render_height = 480
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resolution = [ 640, 480 ]
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#debug = true
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# Engine tweaks. You probably don't need to change these
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@ -5,7 +5,6 @@ app_id = "twnlua"
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dev_id = "somebody"
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[game]
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base_render_width = 640
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base_render_height = 360
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resolution = [ 640, 360 ]
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[engine]
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@ -423,11 +423,7 @@ static bool initialize(void) {
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/* debug mode defaults to being enabled */
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/* pass --debug or --release to force a mode, ignoring configuration */
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toml_datum_t datum_debug = toml_bool_in(game, "debug");
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if (!datum_debug.ok) {
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ctx.game.debug = true;
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} else {
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ctx.game.debug = datum_debug.u.b;
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}
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ctx.game.debug = datum_debug.ok ? datum_debug.u.b : true;
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#ifdef EMSCRIPTEN
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/* emscripten interpretes those as GL ES version against WebGL */
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@ -454,10 +450,9 @@ static bool initialize(void) {
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/* init got far enough to create a window */
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{
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toml_datum_t datum_title = toml_string_in(about, "title");
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if (!datum_title.ok) {
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CRY("Initialization failed", "Valid about.title expected in configuration file");
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goto fail;
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}
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if (!datum_title.ok)
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datum_title.u.s = "townengine project";
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/* not yet used
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toml_datum_t datum_developer = toml_string_in(about, "developer");
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if (!datum_developer.ok) {
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@ -465,32 +460,44 @@ static bool initialize(void) {
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goto fail;
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}
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*/
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toml_datum_t datum_base_render_width = toml_int_in(game, "base_render_width");
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if (!datum_base_render_width.ok) {
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CRY("Initialization failed", "Valid game.base_render_width expected in configuration file");
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goto fail;
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}
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ctx.base_render_width = datum_base_render_width.u.i;
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ctx.game.resolution.x = (float)ctx.base_render_width;
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toml_datum_t datum_base_render_height = toml_int_in(game, "base_render_height");
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if (!datum_base_render_height.ok) {
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CRY("Initialization failed", "Valid game.base_render_height expected in configuration file");
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goto fail;
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toml_array_t *datum_resolution = toml_array_in(game, "resolution");
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if (datum_resolution) {
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toml_datum_t datum_base_render_width = toml_int_at(datum_resolution, 0);
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if (!datum_base_render_width.ok) {
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CRY("Initialization failed", "Valid game.resolution expected in configuration file");
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goto fail;
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}
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toml_datum_t datum_base_render_height = toml_int_at(datum_resolution, 1);
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if (!datum_base_render_height.ok) {
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CRY("Initialization failed", "Valid game.resolution expected in configuration file");
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goto fail;
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}
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ctx.base_render_width = datum_base_render_width.u.i;
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ctx.base_render_height = datum_base_render_height.u.i;
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} else {
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ctx.base_render_width = 640;
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ctx.base_render_height = 360;
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}
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ctx.base_render_height = datum_base_render_height.u.i;
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ctx.game.resolution.x = (float)ctx.base_render_width;
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ctx.game.resolution.y = (float)ctx.base_render_height;
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ctx.window = SDL_CreateWindow(datum_title.u.s,
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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(int)datum_base_render_width.u.i,
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(int)datum_base_render_height.u.i,
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(int)ctx.base_render_width,
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(int)ctx.base_render_height,
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//SDL_WINDOW_ALLOW_HIGHDPI |
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SDL_WINDOW_RESIZABLE |
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SDL_WINDOW_OPENGL);
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SDL_free(datum_title.u.s);
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if (datum_title.ok)
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SDL_free(datum_title.u.s);
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//SDL_free(datum_developer.u.s);
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}
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