ilimination of system code, removal of x-watcher and replacement of it by dmon, fixes in audio code, dynamic asset reload

This commit is contained in:
veclavtalica
2025-01-30 04:30:20 +03:00
parent 4b2a22bf3c
commit 74d7190c62
21 changed files with 2164 additions and 1427 deletions

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@ -0,0 +1,98 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_filewatch_c.h"
#include "twn_util_c.h"
#include "twn_util.h"
#include "twn_loop_c.h"
#include <SDL2/SDL.h>
#ifdef _WIN32
#define GAME_OBJECT_NAME "libgame.dll"
#else
#define GAME_OBJECT_NAME "libgame.so"
#endif
static void (*game_tick_callback)(void);
static void (*game_end_callback)(void);
static void *handle = NULL;
static void game_object_file_action(char const *path, enum FilewatchAction action) {
(void)action;
if (action == FILEWATCH_ACTION_FILE_DELETED)
return;
if (handle) {
SDL_UnloadObject(handle);
game_tick_callback = NULL;
game_end_callback = NULL;
handle = NULL;
}
handle = SDL_LoadObject(path);
if (!handle) {
CRY_SDL("Hot Reload Error: Cannot open game code shared object");
return;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
game_tick_callback = (void (*)(void))SDL_LoadFunction(handle, "game_tick");
if (!game_tick_callback) {
CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end_callback = (void (*)(void))SDL_LoadFunction(handle, "game_end");
if (!game_end_callback) {
CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
#pragma GCC diagnostic pop
if (fabsf(0.0f - ctx.game.frame_number) > 0.00001f) {
log_info("Game object was reloaded\n");
reset_state();
}
return;
ERR_GETTING_PROC:
SDL_UnloadObject(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
void game_object_load(void) {
static bool filewatch_attached;
if (!filewatch_attached) {
char *game_object_path;
SDL_asprintf(&game_object_path, "%s%s", ctx.base_dir, GAME_OBJECT_NAME);
filewatch_add_file(game_object_path, game_object_file_action);
game_object_file_action(game_object_path, FILEWATCH_ACTION_FILE_MODIFIED);
SDL_free(game_object_path);
filewatch_attached = true;
}
}
void game_object_unload(void) {
game_end_callback();
/* needs to be closed otherwise symbols aren't resolved again */
SDL_UnloadObject(handle);
game_tick_callback = NULL;
game_end_callback = NULL;
handle = NULL;
}
void game_object_tick(void) {
game_tick_callback();
}

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@ -1,161 +0,0 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_util_c.h"
#include "twn_util.h"
#include <x-watcher.h>
#include <SDL2/SDL.h>
#include <dlfcn.h>
#define GAME_OBJECT_NAME "libgame.so"
#define MODIFIED_TICKS_MERGED 10
static void (*game_tick_callback)(void);
static void (*game_end_callback)(void);
static x_watcher *watcher;
static void *handle = NULL;
static float last_tick_modified;
static bool loaded_after_modification = true;
static SDL_mutex *lock;
static char *game_object_path;
static void load_game_object(void) {
/* needs to be closed otherwise symbols aren't resolved again */
if (handle) {
dlclose(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
void *new_handle = dlopen(game_object_path, RTLD_LAZY);
if (!new_handle) {
log_critical("Hot Reload Error: Cannot open game code shared object (%s)", dlerror());
goto ERR_OPENING_SO;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
game_tick_callback = (void (*)(void))dlsym(new_handle, "game_tick");
if (!game_tick_callback) {
CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end_callback = (void (*)(void))dlsym(new_handle, "game_end");
if (!game_end_callback) {
CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
#pragma GCC diagnostic pop
handle = new_handle;
if (fabsf(0.0f - ctx.game.frame_number) > 0.00001f)
log_info("Game object was reloaded\n");
return;
ERR_GETTING_PROC:
dlclose(new_handle);
game_tick_callback = NULL;
game_end_callback = NULL;
ERR_OPENING_SO:
SDL_UnlockMutex(lock);
}
static void watcher_callback(XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *data)
{
(void)context;
(void)path;
(void)data;
switch(event) {
case XWATCHER_FILE_CREATED:
case XWATCHER_FILE_MODIFIED:
SDL_LockMutex(lock);
last_tick_modified = ctx.game.frame_number;
loaded_after_modification = false;
SDL_UnlockMutex(lock);
break;
case XWATCHER_FILE_UNSPECIFIED:
case XWATCHER_FILE_REMOVED:
case XWATCHER_FILE_OPENED:
case XWATCHER_FILE_ATTRIBUTES_CHANGED:
case XWATCHER_FILE_NONE:
case XWATCHER_FILE_RENAMED:
default:
break;
}
}
void game_object_load(void) {
SDL_asprintf(&game_object_path, "%s%s", ctx.base_dir, GAME_OBJECT_NAME);
watcher = xWatcher_create();
xWatcher_reference dir;
dir.path = game_object_path;
dir.callback_func = watcher_callback;
xWatcher_appendFile(watcher, &dir);
xWatcher_start(watcher);
lock = SDL_CreateMutex();
load_game_object();
}
void game_object_unload(void) {
game_end_callback();
xWatcher_destroy(watcher);
watcher = NULL;
dlclose(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
SDL_DestroyMutex(lock);
}
bool game_object_try_reloading(void) {
bool result = false;
/* only load the modified library after some time, as compilers make a lot of modifications */
SDL_LockMutex(lock);
if (ctx.game.frame_number - last_tick_modified > MODIFIED_TICKS_MERGED &&
!loaded_after_modification) {
load_game_object();
loaded_after_modification = true;
result = true;
} SDL_UnlockMutex(lock);
return result;
}
void game_object_tick(void) {
game_tick_callback();
}
void *game_object_get_game_tick_address(void) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
return (void *)&game_tick_callback;
#pragma GCC diagnostic pop
}

View File

@ -5,24 +5,10 @@
void game_object_load(void) {
}
void game_object_unload(void) {
game_end();
}
bool game_object_try_reloading(void) {
return false;
}
void game_object_tick(void) {
game_tick();
}
void *game_object_get_game_tick_address(void) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
return (void *)&game_tick;
#pragma GCC diagnostic pop
}

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@ -1,90 +0,0 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_util_c.h"
#include "twn_util.h"
#include <errhandlingapi.h>
#include <libloaderapi.h>
#define GAME_OBJECT_PATH "libgame.dll"
static void (*game_tick_callback)(void);
static void (*game_end_callback)(void);
static void *handle = NULL;
static void load_game_object(void) {
/* needs to be closed otherwise symbols aren't resolved again */
if (handle) {
FreeLibrary(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
void *new_handle = LoadLibraryA(GAME_OBJECT_PATH);
if (!new_handle) {
log_critical("Hot Reload Error: Cannot open game code shared object (%s)", GetLastError());
goto ERR_OPENING_SO;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
game_tick_callback = (void (*)(void))GetProcAddress(new_handle, "game_tick");
if (!game_tick_callback) {
CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end_callback = (void (*)(void))GetProcAddress(new_handle, "game_end");
if (!game_end_callback) {
CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
#pragma GCC diagnostic pop
handle = new_handle;
if (ctx.game.frame_number != 0)
log_info("Game object was reloaded\n");
return;
ERR_GETTING_PROC:
FreeLibrary(new_handle);
game_tick_callback = NULL;
game_end_callback = NULL;
ERR_OPENING_SO:
die_abruptly();
}
void game_object_load(void) {
load_game_object();
}
void game_object_unload(void) {
game_end_callback();
FreeLibrary(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
/* doesn't support reloading because of problems with file watching */
bool game_object_try_reloading(void) {
return false;
}
void game_object_tick(void) {
game_tick_callback();
}

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@ -1,76 +0,0 @@
#include "../twn_timer.h"
#include "twn_engine_context_c.h"
#include <SDL_messagebox.h>
#include <signal.h>
#include <stdint.h>
#include <time.h>
#include <unistd.h>
#include <stdbool.h>
static timer_t timerid;
static struct sigaction sa;
static struct sigevent sev;
static bool created;
static uint64_t used_milliseconds_to_expire;
#define SANITY_TIMER_MESSAGE_FMT "Game tick exeeded its allocated time (%lu milliseconds), application is closing"
/* stop application */
static void sanity_timer_handler(int sig, siginfo_t *si, void *uc) {
(void)uc; (void)sig; (void)si;
size_t text_str_len = snprintf(NULL, 0, SANITY_TIMER_MESSAGE_FMT, used_milliseconds_to_expire) + 1;
char *text_str = SDL_malloc(text_str_len);
snprintf(text_str, text_str_len, SANITY_TIMER_MESSAGE_FMT, used_milliseconds_to_expire);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "sanity timer", text_str, ctx.window);
SDL_free(text_str);
raise(SIGKILL);
}
bool start_sanity_timer(uint64_t milliseconds_to_expire) {
if (!created) {
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = sanity_timer_handler;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGRTMIN, &sa, NULL) == -1)
goto ERR_SIGACTION;
sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_signo = SIGRTMIN;
sev.sigev_value.sival_ptr = &timerid;
if (timer_create(CLOCK_MONOTONIC, &sev, &timerid) == -1)
goto ERR_TIMERCREATE;
created = true;
ERR_TIMERCREATE:
// ERR_SIGPROCMASK:
ERR_SIGACTION:
return false;
}
struct itimerspec its = {0};
its.it_value.tv_sec = milliseconds_to_expire / 1000;
its.it_value.tv_nsec = (milliseconds_to_expire * 1000000 % 1000000000);
if (timer_settime(timerid, 0, &its, NULL) == -1)
return false;
used_milliseconds_to_expire = milliseconds_to_expire;
return true;
}
bool end_sanity_timer(void) {
struct itimerspec its = {0};
its.it_value.tv_sec = 0;
its.it_value.tv_nsec = 0;
if (timer_settime(timerid, 0, &its, NULL) == -1)
return false;
return false;
}

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@ -10,6 +10,7 @@
#include "twn_textures.c"
#include "twn_util.c"
#include "twn_filewatch.c"
#include "twn_timer.c"
#include "rendering/twn_circles.c"
#include "rendering/twn_draw.c"

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@ -29,6 +29,7 @@ static const uint8_t audio_exts_len[AUDIO_FILE_TYPE_COUNT] = {
};
/* TODO: allow for vectorization and packed vectors (alignment care and alike) */
/* TODO: free channel name duplicates */
/* TODO: count frames without use, free the memory when threshold is met */
/* TODO: count repeated usages for sound effect cases with rendering to ram? */
@ -212,6 +213,7 @@ static void free_audio_channel(AudioChannel channel) {
SDL_assert_always(false);
break;
}
SDL_free(channel.path);
}
@ -283,32 +285,42 @@ void audio_play(const char *path,
/* create a channel if it doesn't exist */
if (!pair) {
AudioFileType const file_type = infer_audio_file_type(path);
AudioChannel new_channel = {
AudioChannel const new_channel = {
.file_type = file_type,
.context = init_audio_context(path, file_type),
.path = path,
.name = channel,
.path = SDL_strdup(path),
.repeat = repeat,
.volume = volume,
.panning = panning,
};
shput(ctx.audio_channels, channel, new_channel);
shput(ctx.audio_channels, SDL_strdup(channel), new_channel);
pair = shgetp_null(ctx.audio_channels, channel);
}
/* TODO: destroy and create new context when channel is reused for different file */
/* works for both restarts and new audio */
if (strcmp(pair->value.path, path) == 0)
/* repeat if so */
else if (strcmp(pair->value.path, path) == 0)
repeat_audio(&pair->value);
else {
/* start anew, reuse channel name */
free_audio_channel(pair->value);
AudioFileType const file_type = infer_audio_file_type(path);
AudioChannel const new_channel = {
.file_type = file_type,
.context = init_audio_context(path, file_type),
.path = SDL_strdup(path),
.repeat = repeat,
.volume = volume,
.panning = panning,
};
pair->value = new_channel;
}
} else {
/* audio without channel plays without repeat and ability to change parameters over its course, nor stop it */
AudioFileType const file_type = infer_audio_file_type(path);
AudioChannel new_channel = {
.file_type = file_type,
.context = init_audio_context(path, file_type),
.path = path,
.name = NULL,
.path = SDL_strdup(path),
.repeat = false,
.volume = volume,
.panning = panning,
@ -506,12 +518,12 @@ static void audio_sample_and_mixin_channel(AudioChannel *channel,
}
static void sanity_check_channel(const AudioChannel *channel) {
if (channel->volume < 0.0f || channel->volume > 1.0f)
log_warn("Volume argument is out of range for channel (%s)", channel->name);
static void sanity_check_channel(const AudioChannelItem channel) {
if (channel.value.volume < 0.0f || channel.value.volume > 1.0f)
log_warn("Volume argument is out of range for channel (%s)", channel.key ? channel.key : "unnamed");
if (channel->panning < -1.0f || channel->panning > 1.0f)
log_warn("Panning argument is out of range for channel (%s)", channel->name);
if (channel.value.panning < -1.0f || channel.value.panning > 1.0f)
log_warn("Panning argument is out of range for channel (%s)", channel.key ? channel.key : "unnamed");
}
@ -523,7 +535,7 @@ void audio_callback(void *userdata, uint8_t *stream, int len) {
size_t const audio_channels_len = shlen(ctx.audio_channels);
for (size_t i = 0; i < audio_channels_len; ++i) {
sanity_check_channel(&ctx.audio_channels[i].value);
sanity_check_channel(ctx.audio_channels[i]);
audio_sample_and_mixin_channel(&ctx.audio_channels[i].value,
stream, len,
i == audio_channels_len - 1);
@ -531,7 +543,7 @@ void audio_callback(void *userdata, uint8_t *stream, int len) {
size_t const unnamed_audio_channels_len = shlen(ctx.unnamed_audio_channels);
for (size_t i = 0; i < unnamed_audio_channels_len; ++i) {
sanity_check_channel(&ctx.unnamed_audio_channels[i]);
sanity_check_channel((AudioChannelItem){NULL, ctx.unnamed_audio_channels[i]});
audio_sample_and_mixin_channel(&ctx.unnamed_audio_channels[i],
stream, len,
i == unnamed_audio_channels_len - 1);

View File

@ -48,8 +48,7 @@ union AudioContext {
typedef struct AudioChannel {
AudioFileType file_type;
union AudioContext context; /* interpreted by `file_type` value */
const char *path;
const char *name;
char *path;
bool repeat;
float volume;
float panning;

View File

@ -2,169 +2,111 @@
#include "twn_util.h"
#include "twn_engine_context_c.h"
#include <x-watcher.h>
#define DMON_IMPL
#include <dmon.h>
#include <stb_ds.h>
#include <SDL2/SDL.h>
struct FilewatchPathToCallback {
struct FilewatchEntry {
char *path;
FileatchCallback callback;
float tick_last_reported;
enum FilewatchAction action_pending : 3;
bool action_processed : 1;
enum FilewatchAction *actions_pending;
};
static struct FilewatchPathToCallback *filewatch_directories;
static struct FilewatchPathToCallback *filewatch_files;
static struct FilewatchEntry *filewatch_directories;
static struct FilewatchEntry *filewatch_files;
/* note: it gets rebuilt on every addition, as api is such */
/* TODO: test whether it's possible to miss on update while watcher is being rebuilt */
/* we might have to enumerate things, just to make sure */
static x_watcher *filewatcher;
static SDL_mutex *filewatcher_lock;
static bool filewatcher_initialized;
/* TODO: check whether path and p->path match? */
static void filewatch_dispatch(XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data
) {
(void)additional_data; (void)path;
static void filewatch_callback(dmon_watch_id watch_id,
dmon_action action,
const char* rootdir,
const char* filepath,
const char* oldfilepath,
void* user)
{
enum FilewatchAction faction;
enum FilewatchAction action;
switch (event) {
case XWATCHER_FILE_CREATED:
action = FILEWATCH_ACTION_FILE_CREATED;
switch (action) {
case DMON_ACTION_CREATE:
faction = FILEWATCH_ACTION_FILE_CREATED;
break;
case XWATCHER_FILE_REMOVED:
action = FILEWATCH_ACTION_FILE_DELETED;
case DMON_ACTION_DELETE:
faction = FILEWATCH_ACTION_FILE_DELETED;
break;
case XWATCHER_FILE_MODIFIED:
action = FILEWATCH_ACTION_FILE_MODIFIED;
case DMON_ACTION_MODIFY:
faction = FILEWATCH_ACTION_FILE_MODIFIED;
break;
case XWATCHER_FILE_NONE:
case XWATCHER_FILE_OPENED:
case XWATCHER_FILE_RENAMED:
case XWATCHER_FILE_UNSPECIFIED:
case XWATCHER_FILE_ATTRIBUTES_CHANGED:
default:
return;
}
SDL_LockMutex(filewatcher_lock);
struct FilewatchPathToCallback *p;
intptr_t const context = (intptr_t)user;
struct FilewatchEntry *p;
if (context < 0)
p = &filewatch_files[-context - 1];
else
p = &filewatch_directories[context];
p->tick_last_reported = ctx.game.frame_number;
p->action_processed = false;
p->action_pending = action;
arrpush(p->actions_pending, faction);
SDL_UnlockMutex(filewatcher_lock);
}
static bool filewatcher_rebuild(void) {
if (filewatcher)
xWatcher_destroy(filewatcher);
filewatcher = xWatcher_create();
if (!filewatcher) {
log_warn("Error creating xWatcher instance, no file watching is done");
return false;
}
int const filewatch_directories_len = arrlen(filewatch_directories);
for (int i = 0; i < filewatch_directories_len; ++i) {
xWatcher_reference ref = {
.path = filewatch_directories[i].path,
.callback_func = filewatch_dispatch,
.context = i,
};
if (!xWatcher_appendDir(filewatcher, &ref))
log_warn("Error watching dir contents: %s", filewatch_directories[i].path);
}
int const filewatch_files_len = arrlen(filewatch_files);
for (int i = 0; i < filewatch_files_len; ++i) {
xWatcher_reference ref = {
.path = filewatch_files[i].path,
.callback_func = filewatch_dispatch,
.context = -(i + 1), /* in negative range to allow inrefence */
};
if (!xWatcher_appendDir(filewatcher, &ref))
log_warn("Error watching file: %s", filewatch_files[i].path);
}
if (!xWatcher_start(filewatcher)) {
log_warn("Error creating xWatcher instance, no file watching is done");
xWatcher_destroy(filewatcher);
filewatcher = NULL;
return false;
}
return true;
}
bool filewatch_add_directory(char *dir, FileatchCallback callback) {
bool filewatch_add_directory(char const *dir, FileatchCallback callback) {
SDL_assert(dir && callback);
struct FilewatchPathToCallback const w = {
if (!filewatcher_initialized) {
dmon_init();
filewatcher_initialized = true;
}
struct FilewatchEntry const w = {
.callback = callback,
.path = SDL_strdup(dir),
.action_processed = true,
.tick_last_reported = ctx.game.frame_number,
.path = SDL_strdup(dir), /* TODO: free */
};
arrpush(filewatch_directories, w);
return filewatcher_rebuild();
dmon_watch(dir, filewatch_callback, DMON_WATCHFLAGS_RECURSIVE, (void *)(intptr_t)(arrlen(filewatch_directories) - 1));
}
bool filewatch_add_file(char *filepath, FileatchCallback callback) {
bool filewatch_add_file(char const *filepath, FileatchCallback callback) {
SDL_assert(filepath && callback);
struct FilewatchPathToCallback const f = {
if (!filewatcher_initialized) {
dmon_init();
filewatcher_initialized = true;
}
struct FilewatchEntry const f = {
.callback = callback,
.path = SDL_strdup(filepath),
.action_processed = true,
.tick_last_reported = ctx.game.frame_number,
.path = SDL_strdup(filepath), /* TODO: free */
};
arrpush(filewatch_files, f);
return filewatcher_rebuild();
dmon_watch("./", filewatch_callback, 0, (void *)(intptr_t)(-arrlen(filewatch_files)));
}
void filewatch_poll(void) {
SDL_LockMutex(filewatcher_lock);
int const filewatch_directories_len = arrlen(filewatch_directories);
for (int i = 0; i < filewatch_directories_len; ++i) {
if (!filewatch_directories[i].action_processed
&& (ctx.game.frame_number - filewatch_directories[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
SDL_assert(filewatch_directories[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
filewatch_directories[i].callback(filewatch_directories[i].path, filewatch_directories[i].action_pending);
filewatch_directories[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
filewatch_directories[i].action_processed = true;
}
for (int i = 0; i < arrlen(filewatch_directories); ++i) {
for (int u = 0; u < arrlen(filewatch_directories[i].actions_pending); ++u)
filewatch_directories[i].callback(filewatch_directories[i].path, filewatch_directories[i].actions_pending[u]);
arrfree(filewatch_directories[i].actions_pending);
}
int const filewatch_files_len = arrlen(filewatch_files);
for (int i = 0; i < filewatch_files_len; ++i) {
if (!filewatch_files[i].action_processed
&& (ctx.game.frame_number - filewatch_files[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
SDL_assert(filewatch_files[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
filewatch_files[i].callback(filewatch_files[i].path, filewatch_files[i].action_pending);
filewatch_files[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
filewatch_files[i].action_processed = true;
}
for (int i = 0; i < arrlen(filewatch_files); ++i) {
for (int u = 0; u < arrlen(filewatch_files[i].actions_pending); ++u)
filewatch_files[i].callback(filewatch_files[i].path, filewatch_files[i].actions_pending[u]);
arrfree(filewatch_files[i].actions_pending);
}
SDL_UnlockMutex(filewatcher_lock);

View File

@ -3,8 +3,6 @@
#include <stdbool.h>
#define FILEWATCH_MODIFIED_TICKS_MERGED 10
enum FilewatchAction {
FILEWATCH_ACTION_FILE_NONE,
FILEWATCH_ACTION_FILE_CREATED,
@ -14,9 +12,9 @@ enum FilewatchAction {
typedef void (*FileatchCallback)(char const *path, enum FilewatchAction action);
bool filewatch_add_directory(char *dir, FileatchCallback callback);
bool filewatch_add_directory(char const *dir, FileatchCallback callback);
bool filewatch_add_file(char *file, FileatchCallback callback);
bool filewatch_add_file(char const *file, FileatchCallback callback);
void filewatch_poll(void);

View File

@ -11,13 +11,9 @@
void game_object_load(void);
/* note: it should be only called when application is closing */
void game_object_unload(void);
/* returns true if reload happened, otherwise false */
bool game_object_try_reloading(void);
void game_object_tick(void);
void *game_object_get_game_tick_address(void);
#endif

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@ -1,4 +1,4 @@
#include "twn_loop.h"
#include "twn_loop_c.h"
#include "twn_engine_context_c.h"
#include "twn_filewatch_c.h"
#include "twn_input_c.h"
@ -6,7 +6,7 @@
#include "twn_util_c.h"
#include "twn_game_object_c.h"
#include "twn_textures_c.h"
#include "system/twn_timer.h"
#include "twn_timer_c.h"
#include <SDL2/SDL.h>
#include <physfs.h>
@ -747,15 +747,20 @@ static void clean_up(void) {
}
static void reset_state(void) {
void reset_state(void) {
ctx.game.initialization_needed = true;
input_reset_state(&ctx.input);
textures_reset_state();
}
static void pack_contents_modified(char const *path, enum FilewatchAction action) {
log_info("Pack contents invalidated: %s, action: %i", path, action);
reset_state();
static uint32_t last_reset_tick;
if (last_reset_tick != (uint32_t)ctx.game.frame_number) {
log_info("Pack contents invalidated: %s, action: %i", path, action);
reset_state();
last_reset_tick = (uint32_t)ctx.game.frame_number;
}
}
@ -868,11 +873,7 @@ int enter_loop(int argc, char **argv) {
profile_end("startup");
while (ctx.is_running) {
if (game_object_try_reloading()) {
ctx.game.initialization_needed = true;
reset_state();
}
/* dispatch all filewatch driven events, such as game object and asset pack reload */
filewatch_poll();
main_loop();
}

12
src/twn_loop_c.h Normal file
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@ -0,0 +1,12 @@
#ifndef TWN_LOOP_H
#define TWN_LOOP_H
#include "twn_engine_api.h"
TWN_API int enter_loop(int argc, char **argv);
TWN_API void reset_state(void);
#endif

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@ -1,4 +1,4 @@
#include "twn_loop.h"
#include "twn_loop_c.h"
#ifndef EMSCRIPTEN
#define SDL_MAIN_HANDLED

38
src/twn_timer.c Normal file
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@ -0,0 +1,38 @@
#include "twn_timer_c.h"
#include "twn_engine_context_c.h"
#include <SDL2/SDL.h>
static SDL_TimerID sanity_timer;
#define SANITY_TIMER_MESSAGE_FMT "Game tick exeeded its allocated time (%u milliseconds), application is closing"
/* stop application */
static uint32_t sanity_timer_handler(uint32_t interval, void *data) {
(void)data;
size_t text_str_len = snprintf(NULL, 0, SANITY_TIMER_MESSAGE_FMT, interval) + 1;
char *text_str = SDL_malloc(text_str_len);
snprintf(text_str, text_str_len, SANITY_TIMER_MESSAGE_FMT, interval);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "sanity timer", text_str, ctx.window);
SDL_free(text_str);
/* TODO: figure out the most portable way to do it */
/* TODO: different type of behavior is possible, especially for debugging */
quick_exit(EXIT_FAILURE);
}
bool start_sanity_timer(uint32_t milliseconds_to_expire) {
if (!sanity_timer) {
sanity_timer = SDL_AddTimer(milliseconds_to_expire, sanity_timer_handler, NULL);
}
return sanity_timer != 0;
}
bool end_sanity_timer(void) {
SDL_RemoveTimer(sanity_timer);
sanity_timer = 0;
}

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@ -4,7 +4,7 @@
#include <stdbool.h>
#include <stdbit.h>
bool start_sanity_timer(uint64_t milliseconds_to_expire);
bool start_sanity_timer(uint32_t milliseconds_to_expire);
bool end_sanity_timer(void);
#endif // TWN_TIMER_H