fix variout memory leaks
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		| @@ -181,7 +181,7 @@ void input_state_init(InputState *input) { | ||||
|  | ||||
|  | ||||
| void input_state_deinit(InputState *input) { | ||||
|     shfree(input->action_hash); | ||||
|     input_reset_state(input); | ||||
| } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -534,10 +534,12 @@ static void clean_up(void) { | ||||
|     scripting_deinit(ctx); | ||||
|     */ | ||||
|  | ||||
|     input_state_deinit(&ctx.game.input);     | ||||
|     input_state_deinit(&ctx.game.input); | ||||
|     text_cache_deinit(&ctx.text_cache); | ||||
|     textures_cache_deinit(&ctx.texture_cache); | ||||
|  | ||||
|     textures_reset_state(); | ||||
|  | ||||
|     arrfree(ctx.render_queue_2d); | ||||
|  | ||||
|     toml_free(ctx.config_table); | ||||
|   | ||||
| @@ -60,6 +60,7 @@ SDL_Surface *textures_load_surface(const char *path) { | ||||
|  | ||||
|     int width, height, channels; | ||||
|     void *image_mem = stbi_load_from_callbacks(&callbacks, &context, &width, &height, &channels, 0); | ||||
|     SDL_FreeRW(handle); | ||||
|     if (!image_mem) | ||||
|         goto ERR_CANNOT_READ_IMAGE; | ||||
|  | ||||
|   | ||||
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