twn_audio: rework interface
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		| @@ -106,10 +106,9 @@ Scene *ingame_scene(State *state) { | ||||
|  | ||||
|     new_scene->cam = (Camera){ .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 }; | ||||
|  | ||||
|     audio_play_ex("music/mod65.xm", "soundtrack", (PlayAudioArgs){ | ||||
|         .repeat = true, | ||||
|         .volume = 1.0f | ||||
|     }); | ||||
|     m_audio(m_set("music/mod65.xm"), | ||||
|             m_opt(channel, "soundtrack"), | ||||
|             m_opt(repeat, true)); | ||||
|  | ||||
|     input_set_mouse_captured(&ctx.input, true); | ||||
|  | ||||
|   | ||||
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