fix bunnymark boundies
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@ -81,10 +81,10 @@ void game_tick(void)
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state->bunnies[i].position.x += state->bunnies[i].speed.x;
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state->bunnies[i].position.x += state->bunnies[i].speed.x;
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state->bunnies[i].position.y += state->bunnies[i].speed.y;
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state->bunnies[i].position.y += state->bunnies[i].speed.y;
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if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.window_w) ||
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if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.base_draw_w) ||
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((state->bunnies[i].position.x + BUNNY_W / 2) < 0))
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((state->bunnies[i].position.x + BUNNY_W / 2) < 0))
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state->bunnies[i].speed.x *= -1;
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state->bunnies[i].speed.x *= -1;
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if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.window_h) ||
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if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.base_draw_h) ||
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((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0))
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((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0))
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state->bunnies[i].speed.y *= -1;
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state->bunnies[i].speed.y *= -1;
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}
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}
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