fix bunnymark boundies
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		| @@ -81,10 +81,10 @@ void game_tick(void) | |||||||
|         state->bunnies[i].position.x += state->bunnies[i].speed.x; |         state->bunnies[i].position.x += state->bunnies[i].speed.x; | ||||||
|         state->bunnies[i].position.y += state->bunnies[i].speed.y; |         state->bunnies[i].position.y += state->bunnies[i].speed.y; | ||||||
|  |  | ||||||
|         if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.window_w) || |         if (((state->bunnies[i].position.x + BUNNY_W / 2) > ctx.base_draw_w) || | ||||||
|             ((state->bunnies[i].position.x + BUNNY_W / 2) < 0)) |             ((state->bunnies[i].position.x + BUNNY_W / 2) < 0)) | ||||||
|             state->bunnies[i].speed.x *= -1; |             state->bunnies[i].speed.x *= -1; | ||||||
|         if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.window_h) || |         if (((state->bunnies[i].position.y + BUNNY_H / 2) > ctx.base_draw_h) || | ||||||
|             ((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0)) |             ((state->bunnies[i].position.y + BUNNY_H / 2 - 60) < 0)) | ||||||
|             state->bunnies[i].speed.y *= -1; |             state->bunnies[i].speed.y *= -1; | ||||||
|     } |     } | ||||||
|   | |||||||
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