hot reloading and friends

This commit is contained in:
veclav talica 2024-08-21 16:55:34 +03:00
parent 08fd5970a1
commit d4d4544bb4
27 changed files with 1221 additions and 106 deletions

2
.gitignore vendored
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@ -5,6 +5,8 @@
!Makefile
**/*.exe
**/*.so
**/*.dll
.vs/
.vscode/

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@ -18,6 +18,8 @@ endif ()
set(TOWNENGINE_TARGET townengine CACHE INTERNAL "")
set(TOWNENGINE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "")
add_compile_options($<$<BOOL:${TOWNENGINE_HOT_RELOAD}>:-fPIC>)
set(PHYSFS_BUILD_SHARED FALSE)
set(PHYSFS_DISABLE_INSTALL TRUE)
set(PHYSFS_TARGETNAME_UNINSTALL "physfs_uninstall")
@ -33,10 +35,11 @@ add_subdirectory(third-party/physfs)
add_subdirectory(third-party/libxm)
option(TOWNENGINE_HOT_RELOAD "Enable hot reloading support" TRUE)
if(UNIX)
set(SYSTEM_SOURCE_FILES
townengine/system/linux/elf.c
)
set(SYSTEM_SOURCE_FILES townengine/system/linux/elf.c)
else()
set(SYSTEM_SOURCE_FILES)
endif()
@ -48,21 +51,25 @@ set(TOWNENGINE_SOURCE_FILES
townengine/main.c
townengine/config.h
townengine/context.c townengine/context.h
townengine/audio.c townengine/audio.h
townengine/context/context.c townengine/context.h
townengine/audio/audio.c townengine/audio.h
townengine/util.c townengine/util.h
townengine/rendering.c townengine/rendering.h
townengine/input.c townengine/input.h
townengine/input/input.c townengine/input.h
townengine/text.c townengine/text.h
townengine/camera.c townengine/camera.h
townengine/textures/textures.c
${SYSTEM_SOURCE_FILES}
)
${SYSTEM_SOURCE_FILES})
list(TRANSFORM TOWNENGINE_SOURCE_FILES PREPEND ${TOWNENGINE_DIR}/)
# base engine code, reused for games and tools
add_library(${TOWNENGINE_TARGET} ${TOWNENGINE_SOURCE_FILES})
if (TOWNENGINE_HOT_RELOAD)
add_library(${TOWNENGINE_TARGET} SHARED ${TOWNENGINE_SOURCE_FILES})
else ()
add_library(${TOWNENGINE_TARGET} STATIC ${TOWNENGINE_SOURCE_FILES})
endif ()
source_group(TREE ${TOWNENGINE_DIR} FILES ${TOWNENGINE_SOURCE_FILES})
set_target_properties(${TOWNENGINE_TARGET} PROPERTIES
@ -72,8 +79,7 @@ set_target_properties(${TOWNENGINE_TARGET} PROPERTIES
target_precompile_headers(${TOWNENGINE_TARGET} PRIVATE
third-party/glad/include/glad/glad.h
third-party/stb/stb_ds.h
)
third-party/stb/stb_ds.h)
# distribution definitions
set(ORGANIZATION_NAME "wanp" CACHE STRING
@ -156,11 +162,12 @@ function(give_options target)
target_compile_definitions(${target} PRIVATE
ORGANIZATION_NAME="${ORGANIZATION_NAME}"
APP_NAME="${APP_NAME}"
PACKAGE_EXTENSION="${PACKAGE_EXTENSION}")
PACKAGE_EXTENSION="${PACKAGE_EXTENSION}"
$<$<BOOL:${TOWNENGINE_HOT_RELOAD}>:HOT_RELOAD_SUPPORT>)
endfunction()
function(link_and_include_deps target)
function(include_deps target)
# header-only libraries should be marked as "system includes"
# to suppress compiler warnings in their code (it's not my problem after all)
set(THIRD_PARTY_INCLUDES
@ -169,57 +176,65 @@ function(link_and_include_deps target)
third-party/libxm/include
third-party/glad/include
third-party/stb
)
third-party/x-watcher)
list(TRANSFORM THIRD_PARTY_INCLUDES PREPEND ${TOWNENGINE_DIR}/)
target_include_directories(${target} SYSTEM PRIVATE ${THIRD_PARTY_INCLUDES})
# allow access to headers from any point in source tree
target_include_directories(${target} PRIVATE ${TOWNENGINE_DIR})
target_link_libraries(${target} PUBLIC
SDL2::SDL2
SDL2::SDL2main
SDL2_image::SDL2_image
SDL2_ttf::SDL2_ttf
physfs-static
xms
)
endfunction()
function(use_townengine target sources)
add_executable(${target} ${sources})
# system libraries
find_library(MATH_LIBRARY m)
if(MATH_LIBRARY)
target_link_libraries(${target} PUBLIC ${MATH_LIBRARY})
endif()
give_options(${target})
link_and_include_deps(${target})
# third-party libraries
function(link_deps target)
target_link_libraries(${target} PUBLIC
${TOWNENGINE_TARGET}
SDL2::SDL2
SDL2::SDL2main
SDL2_image::SDL2_image
SDL2_ttf::SDL2_ttf
physfs-static
xms
)
xms)
endfunction()
function(use_townengine target sources output_directory)
if (TOWNENGINE_HOT_RELOAD)
add_library(${target}_shared SHARED ${sources})
set_target_properties(${target}_shared PROPERTIES
OUTPUT_NAME game
LIBRARY_OUTPUT_DIRECTORY ${output_directory})
give_options(${target}_shared)
include_deps(${target}_shared)
target_link_libraries(${target}_shared PUBLIC SDL2::SDL2)
add_executable(${target} ${CMAKE_SOURCE_DIR}/townengine/null.c)
else ()
add_executable(${target} ${sources})
endif ()
# system libraries
find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
target_link_libraries(${target} PUBLIC ${MATH_LIBRARY})
endif ()
give_options(${target})
include_deps(${target})
link_deps(${target})
target_link_libraries(${target} PUBLIC ${TOWNENGINE_TARGET})
set_target_properties(${target} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${output_directory})
# copy dlls for baby windows
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${target}>
$<TARGET_RUNTIME_DLLS:${target}>
COMMAND_EXPAND_LISTS
)
COMMAND_EXPAND_LISTS)
endfunction()
give_options(${TOWNENGINE_TARGET})
link_and_include_deps(${TOWNENGINE_TARGET})
include_deps(${TOWNENGINE_TARGET})
link_deps(${TOWNENGINE_TARGET})
if (${CMAKE_PROJECT_NAME} MATCHES townengine)
add_subdirectory(apps/testgame)

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@ -4,11 +4,13 @@
#include <malloc.h>
void game_tick(void) {
/* do your initialization on first tick */
if (ctx.tick_count == 0) {
void game_tick(t_ctx *ctx) {
/* do state initialization when engine asks for it */
/* it could happen multiple times per application run, as game code is reloadable */
if (ctx.initialization_needed) {
/* application data could be stored in ctx.udata and retrieved anywhere */
ctx.udata = ccalloc(1, sizeof (struct state));
if (!ctx.udata)
ctx.udata = ccalloc(1, sizeof (struct state));
}
/* a lot of data is accessible from `ctx`, look into `townengine/context.h` for more */

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@ -23,8 +23,4 @@ set(SOURCE_FILES
scenes/ingame.c scenes/ingame.h
)
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}")
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
use_townengine(${PROJECT_NAME} "${SOURCE_FILES}" ${CMAKE_CURRENT_SOURCE_DIR})

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@ -1,8 +1,9 @@
#include "townengine/game_api.h"
#include "state.h"
#include "scenes/scene.h"
#include "scenes/title.h"
#include "townengine/game_api.h"
#include <SDL_scancode.h>
#include <stdio.h>
#include <malloc.h>
@ -10,11 +11,16 @@
void game_tick(void) {
if (ctx.tick_count == 0) {
ctx.udata = ccalloc(1, sizeof (struct state));
if (ctx.initialization_needed) {
if (!ctx.udata) {
ctx.udata = ccalloc(1, sizeof (struct state));
struct state *state = ctx.udata;
state->ctx = &ctx;
state->scene = title_scene(state);
}
struct state *state = ctx.udata;
state->ctx = &ctx;
state->scene = title_scene(state);
input_add_action(&ctx.input, "debug_dump_atlases");
input_bind_action_scancode(&ctx.input, "debug_dump_atlases", SDL_SCANCODE_HOME);

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@ -3,7 +3,6 @@
#include "scene.h"
#include "townengine/game_api.h"
#include "townengine/tabela.h"
#define STB_PERLIN_IMPLEMENTATION
#include <stb_perlin.h>
@ -15,8 +14,6 @@ static void ingame_tick(struct state *state) {
world_drawdef(scn->world);
player_calc(scn->player);
static t_camera cam = { .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 };
if (input_is_mouse_captured(&ctx.input)) {
const float sensitivity = 0.6f; /* TODO: put this in a better place */
scn->yaw += (float)ctx.input.mouse_relative_position.x * sensitivity;
@ -26,32 +23,32 @@ static void ingame_tick(struct state *state) {
const float yaw_rad = scn->yaw * (float)DEG2RAD;
const float pitch_rad = scn->pitch * (float)DEG2RAD;
cam.target = m_vec_norm(((t_fvec3){
scn->cam.target = m_vec_norm(((t_fvec3){
cosf(yaw_rad) * cosf(pitch_rad),
sinf(pitch_rad),
sinf(yaw_rad) * cosf(pitch_rad)
}));
}
const t_fvec3 right = m_vec_norm(m_vec_cross(cam.target, cam.up));
const t_fvec3 right = m_vec_norm(m_vec_cross(scn->cam.target, scn->cam.up));
const float speed = 0.04f; /* TODO: put this in a better place */
if (input_is_action_pressed(&ctx.input, "player_left"))
cam.pos = fvec3_sub(cam.pos, m_vec_scale(right, speed));
scn->cam.pos = fvec3_sub(scn->cam.pos, m_vec_scale(right, speed));
if (input_is_action_pressed(&ctx.input, "player_right"))
cam.pos = fvec3_add(cam.pos, m_vec_scale(right, speed));
scn->cam.pos = fvec3_add(scn->cam.pos, m_vec_scale(right, speed));
if (input_is_action_pressed(&ctx.input, "player_forward"))
cam.pos = fvec3_add(cam.pos, m_vec_scale(cam.target, speed));
scn->cam.pos = fvec3_add(scn->cam.pos, m_vec_scale(scn->cam.target, speed));
if (input_is_action_pressed(&ctx.input, "player_backward"))
cam.pos = fvec3_sub(cam.pos, m_vec_scale(cam.target, speed));
scn->cam.pos = fvec3_sub(scn->cam.pos, m_vec_scale(scn->cam.target, speed));
if (input_is_action_pressed(&ctx.input, "player_jump"))
cam.pos.y += speed;
scn->cam.pos.y += speed;
if (input_is_action_pressed(&ctx.input, "player_run"))
cam.pos.y -= speed;
scn->cam.pos.y -= speed;
/* toggle mouse capture with end key */
if (input_is_action_just_pressed(&ctx.input, "mouse_capture_toggle")) {
@ -84,16 +81,16 @@ static void ingame_tick(struct state *state) {
m_set(rect, ((t_frect){ 128, 32, 128, 64 })),
m_opt(rotation, (float)M_PI * 2 * (float)(ctx.tick_count % 64) / 64 ));
set_camera(&cam);
set_camera(&scn->cam);
#define TERRAIN_FREQUENCY 0.1f
for (int y = 64; y--;) {
for (int x = 64; x--;) {
float d0 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 10 - 6;
float d1 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 10 - 6;
float d2 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 10 - 6;
float d3 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 10 - 6;
float d0 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
float d1 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)y * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
float d2 = stb_perlin_noise3((float)(x + 1) * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
float d3 = stb_perlin_noise3((float)x * TERRAIN_FREQUENCY, (float)(y - 1) * TERRAIN_FREQUENCY, 0, 0, 0, 0) * 20 - 6;
unfurl_triangle("/assets/grass.gif",
(t_fvec3){ (float)x, d0, (float)y },
@ -133,6 +130,8 @@ struct scene *ingame_scene(struct state *state) {
new_scene->world = world_create();
new_scene->player = player_create(new_scene->world);
new_scene->cam = (t_camera){ .pos = { 32, 0, 1 }, .up = { 0, 1, 0 }, .fov = (float)M_PI_2 };
play_audio_ex("music/mod65.xm", "soundtrack", (t_play_audio_args){
.repeat = true,
.volume = 1.0f

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@ -3,6 +3,7 @@
#include "townengine/game_api.h"
#include "../state.h"
#include "scene.h"
#include "../player.h"
@ -15,6 +16,8 @@ struct scene_ingame {
struct world *world;
struct player *player;
t_camera cam;
/* TODO: put this in a better place */
float yaw;
float pitch;

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@ -2,6 +2,7 @@
#include "ingame.h"
#include "../world.h"
#include "../player.h"
#include "townengine/game_api.h"

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@ -1,6 +1,7 @@
#include "world.h"
#include "townengine/game_api.h"
#include "world.h"
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>

77
third-party/x-watcher/array.h vendored Normal file
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@ -0,0 +1,77 @@
#ifndef ARRAY_H
#define ARRAY_H
#include <string.h>
#include <stdlib.h>
struct _ArrayHeader {
size_t count, capacity;
};
#define ARRAY_INITIAL_SIZE 8
#define _arr_header(a) ((struct _ArrayHeader*)(a) - 1)
#define arr_init(a) arr_init_n((a), ARRAY_INITIAL_SIZE)
#define arr_init_n(a, n) do { \
struct _ArrayHeader *header; \
header = malloc(sizeof(*header) + (sizeof(*(a)) * (n))); \
header->count = 0; \
header->capacity = (n); \
(a) = (void*)(header + 1); \
} while(0)
#define arr_count(a) (_arr_header(a)->count)
#define arr_capacity(a) (_arr_header(a)->capacity)
#define arr_back(a) ((a)[arr_count(a) - 1])
#define arr_pop(a) ((a)[_arr_header(a)->count--])
#define arr_reserve(a, n) do { \
if(n <= arr_capacity(a)) break; \
struct _ArrayHeader *header = _arr_header(a); \
header->capacity = n; \
(a) = (void*)((struct _ArrayHeader*)realloc( \
header, sizeof(*header) + (sizeof(*(a)) * (n))) + 1); \
} while(0)
#define arr_resize(a, n) do { \
arr_reserve((a), (n)); \
_arr_header(a)->count = n; \
} while(0)
#define arr_resize_zero(a, n) do { \
size_t initial_count = arr_count(a); \
arr_resize((a), (n)); \
if(arr_count(a) > initial_count) \
memset( \
&(a)[initial_count], 0, \
(arr_count(a) - initial_count) * sizeof(*a)); \
} while(0)
// Take a vararg list to support compound literals
#define arr_add(a, ...) do { \
struct _ArrayHeader *header = _arr_header(a); \
if(header->count == header->capacity) \
arr_reserve((a), header->capacity << 1); \
(a)[_arr_header(a)->count++] = (__VA_ARGS__); \
} while(0)
#define arr_free(a) do { \
free(_arr_header(a)); \
} while(0)
#define arr_find(a, val, idx) do { \
*idx = -1; \
for(size_t i = 0; i < arr_count((a)); i++) { \
if((a)[i] == val) { \
*idx = i; \
break; \
} \
} \
} while(0)
#endif

838
third-party/x-watcher/x-watcher.h vendored Normal file
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@ -0,0 +1,838 @@
#ifndef __X_WATCHER_H
#define __X_WATCHER_H
// necessary includes for the public stuff
#include <pthread.h>
#include <stdbool.h>
#if defined(__linux__)
// noop
#elif defined(__WIN32__)
#include <windows.h>
#include <stdint.h>
#else
#error "Unsupported"
#endif
// PUBLIC STUFF
typedef enum event {
XWATCHER_FILE_UNSPECIFIED,
XWATCHER_FILE_REMOVED,
XWATCHER_FILE_CREATED,
XWATCHER_FILE_MODIFIED,
XWATCHER_FILE_OPENED,
XWATCHER_FILE_ATTRIBUTES_CHANGED,
XWATCHER_FILE_NONE,
XWATCHER_FILE_RENAMED,
// probs more but i couldn't care much
} XWATCHER_FILE_EVENT;
typedef struct xWatcher_reference {
char *path;
void (*callback_func)(
XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data);
int context;
void *additional_data;
} xWatcher_reference;
struct file {
// just the file name alone
char *name;
// used for adding (additional) context in the handler (if needed)
int context;
// in case you'd like to avoid global variables
void *additional_data;
void (*callback_func)(
XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data);
} file;
struct directory {
// list of files
struct file *files;
char *path;
// used for adding (additional) context in the handler (if needed)
int context;
// in case you'd like to avoid global variables
void *additional_data;
void (*callback_func)(
XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data);
#if defined(__linux__)
// we need additional file descriptors (per directory basis)
int inotify_watch_fd;
#elif defined(__WIN32__)
HANDLE handle;
OVERLAPPED overlapped;
uint8_t *event_buffer;
#else
#error "Unsupported"
#endif
} directory;
typedef struct x_watcher {
struct directory *directories;
pthread_t thread;
int thread_id;
bool alive;
#if defined(__linux__)
int inotify_fd; // fd == file descriptor (a common UNIX thing)
#elif defined(__WIN32__)
// literal noop
#else
#error "Unsupported"
#endif
} x_watcher;
// PRIVATE STUFF
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "array.h"
#ifdef __linux__
#include <sys/types.h>
#include <sys/inotify.h>
#include <errno.h>
#include <unistd.h>
#include <poll.h> // for POLLIN
#include <fcntl.h> // for O_NONBLOCK
#define EVENT_SIZE (sizeof(struct inotify_event))
#define BUF_LEN (1024 * (EVENT_SIZE + 16))
#define DIRBRK '/'
static inline void *__internal_xWatcherProcess(void *argument) {
x_watcher *watcher = (x_watcher*) argument;
char buffer[BUF_LEN];
ssize_t lenght;
struct directory *directories = watcher->directories;
while(watcher->alive) {
// poll for events
struct pollfd pfd = { watcher->inotify_fd, POLLIN, 0 };
int ret = poll(&pfd, 1, 50); // timeout of 50ms
if (ret < 0) {
// oops
fprintf(stderr, "poll failed: %s\n", strerror(errno));
break;
} else if (ret == 0) {
// Timeout with no events, move on.
continue;
}
// wait for the kernel to do it's thing
lenght = read(watcher->inotify_fd, buffer, BUF_LEN);
if(lenght < 0) {
// something messed up clearly
perror("read");
return NULL;
}
// pointer to the event structure
ssize_t i = 0;
while(i < lenght) {
// the event list itself
struct inotify_event *event = (struct inotify_event *)
&buffer[i];
// find directory for which this even matches via the descriptor
struct directory *directory = NULL;
for(size_t j = 0; j < arr_count(directories); j++) {
if(directories[j].inotify_watch_fd == event->wd) {
directory = &directories[j];
}
}
if(directory == NULL) {
fprintf(stderr,
"MATCHING FILE DESCRIPTOR NOT FOUND! ERROR!\n");
// BAIL????
}
// find matching file (if any)
struct file *file = NULL;
for(size_t j = 0; j < arr_count(directory->files); j++) {
if(strcmp(directory->files[j].name, event->name) == 0) {
file = &directory->files[j];
}
}
XWATCHER_FILE_EVENT send_event = XWATCHER_FILE_NONE;
if(event->mask & IN_CREATE)
send_event = XWATCHER_FILE_CREATED;
if(event->mask & IN_MODIFY)
send_event = XWATCHER_FILE_MODIFIED;
if(event->mask & IN_DELETE)
send_event = XWATCHER_FILE_REMOVED;
if(event->mask & IN_CLOSE_WRITE ||
event->mask & IN_CLOSE_NOWRITE)
send_event = XWATCHER_FILE_REMOVED;
if(event->mask & IN_ATTRIB)
send_event = XWATCHER_FILE_ATTRIBUTES_CHANGED;
if(event->mask & IN_OPEN)
send_event = XWATCHER_FILE_OPENED;
// file found(?)
if(file != NULL) {
if(send_event != XWATCHER_FILE_NONE) {
// figure out the file path size
size_t filepath_size = strlen(directory->path);
filepath_size += strlen(file->name);
filepath_size += 2;
// create file path string
char *filepath = (char*)malloc(filepath_size);
snprintf(filepath, filepath_size, "%s/%s",
directory->path, file->name);
// callback
file->callback_func(send_event,
filepath,
file->context,
file->additional_data);
// free that garbage
free(filepath);
}
} else {
// Cannot find file, lets try directory
if(directory->callback_func != NULL &&
send_event != XWATCHER_FILE_NONE) {
directory->callback_func(send_event,
directory->path,
directory->context,
directory->additional_data);
}
}
i += EVENT_SIZE + event->len;
}
}
// cleanup time
for(size_t i = 0; i < arr_count(watcher->directories); i++) {
struct directory *directory = &watcher->directories[i];
for(size_t j = 0; j < arr_count(directory->files); j++) {
struct file *file = &directory->files[j];
free(file->name);
}
arr_free(directory->files);
free(directory->path);
inotify_rm_watch(watcher->inotify_fd, directory->inotify_watch_fd);
}
close(watcher->inotify_fd);
arr_free(watcher->directories);
// should we signify that the thread is dead?
return NULL;
}
#elif defined(__WIN32__)
#include <tchar.h>
#define BUF_LEN 1024
#define DIRBRK '\\'
static inline void *__internal_xWatcherProcess(void *argument) {
x_watcher *watcher = (x_watcher*) argument;
struct directory *directories = watcher->directories;
// create an event list so we can still make use of the Windows API
HANDLE events[arr_count(directories)];
for(int i = 0; i < arr_count(directories); i++) {
events[i] = directories[i].overlapped.hEvent;
}
// obv first check if we need to stay alive
while(watcher->alive) {
// wait for any of the objects to respond
DWORD result = WaitForMultipleObjects(arr_count(directories),
events, FALSE, 50 /** timeout of 50ms **/);
// test which object was it
int object_index = -1;
for(int i = 0; i < arr_count(directories); i++) {
if(result == (WAIT_OBJECT_0 + i)) {
object_index = i;
break;
}
}
if(object_index == -1) {
if(result == WAIT_TIMEOUT) {
// it just timed out, let's continue
continue;
} else {
// RUNTIME ERROR! Let's bail
ExitProcess(GetLastError());
}
}
// shorhand for convenience
struct directory *dir = &directories[object_index];
// retrieve event data
DWORD bytes_transferred;
GetOverlappedResult(dir->handle,
&dir->overlapped,
&bytes_transferred, FALSE);
// assign the data's pointer to a proper format for convenience
FILE_NOTIFY_INFORMATION *event = (FILE_NOTIFY_INFORMATION*)
dir->event_buffer;
// loop through the data
for (;;) {
// figure out the wchar string size and allocate as needed
DWORD name_len = event->FileNameLength / sizeof(wchar_t);
char *name_char = malloc(sizeof(char)*(name_len+1));
size_t converted_chars;
// convert wchar* filename to char*
wcstombs_s(&converted_chars, name_char,
name_len+1, event->FileName, name_len);
// convert to proper event type
XWATCHER_FILE_EVENT send_event = XWATCHER_FILE_NONE;
switch (event->Action) {
case FILE_ACTION_ADDED:
send_event = XWATCHER_FILE_CREATED;
break;
case FILE_ACTION_REMOVED:
send_event = XWATCHER_FILE_REMOVED;
break;
case FILE_ACTION_MODIFIED:
send_event = XWATCHER_FILE_MODIFIED;
break;
case FILE_ACTION_RENAMED_OLD_NAME:
case FILE_ACTION_RENAMED_NEW_NAME:
send_event = XWATCHER_FILE_RENAMED;
break;
default:
send_event = XWATCHER_FILE_UNSPECIFIED;
break;
}
// find matching file (if any)
struct file *file = NULL;
for(size_t j = 0; j < arr_count(dir->files); j++) {
if(strcmp(dir->files[j].name, name_char) == 0) {
file = &dir->files[j];
}
}
// file found(?)
if(file != NULL) {
if(send_event != XWATCHER_FILE_NONE) {
// figure out the file path size
size_t filepath_size = strlen(dir->path);
filepath_size += strlen(file->name);
filepath_size += 2;
// create file path string
char *filepath = (char*)malloc(filepath_size);
snprintf(filepath, filepath_size, "%s%c%s",
dir->path, DIRBRK, file->name);
// callback
file->callback_func(send_event,
filepath,
file->context,
file->additional_data);
// free that garbage
free(filepath);
}
} else {
// Cannot find file, lets try directory
if(dir->callback_func != NULL &&
send_event != XWATCHER_FILE_NONE) {
dir->callback_func(send_event,
dir->path,
dir->context,
dir->additional_data);
}
}
// free up the converted string
free(name_char);
// Are there more events to handle?
if (event->NextEntryOffset) {
*((uint8_t**)&event) += event->NextEntryOffset;
} else {
break;
}
}
DWORD dwNotifyFilter =
FILE_NOTIFY_CHANGE_FILE_NAME |
FILE_NOTIFY_CHANGE_DIR_NAME |
FILE_NOTIFY_CHANGE_ATTRIBUTES |
FILE_NOTIFY_CHANGE_SIZE |
FILE_NOTIFY_CHANGE_LAST_WRITE |
FILE_NOTIFY_CHANGE_LAST_ACCESS |
FILE_NOTIFY_CHANGE_CREATION |
FILE_NOTIFY_CHANGE_SECURITY;
BOOL recursive = FALSE;
// Queue the next event
BOOL success = ReadDirectoryChangesW(
dir->handle,
dir->event_buffer,
BUF_LEN,
recursive,
dwNotifyFilter,
NULL,
&dir->overlapped,
NULL);
if(!success) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "ReadDirectoryChangesW failed: %s\n",
message);
ExitProcess(error);
}
}
// cleanup time
for(size_t i = 0; i < arr_count(watcher->directories); i++) {
struct directory *directory = &watcher->directories[i];
for(size_t j = 0; j < arr_count(directory->files); j++) {
struct file *file = &directory->files[j];
free(file->name);
}
arr_free(directory->files);
free(directory->path);
free(directory->event_buffer);
CloseHandle(directory->handle);
}
arr_free(watcher->directories);
return NULL;
}
#else
#error "Unsupported"
#endif
static inline x_watcher *xWatcher_create(void) {
x_watcher *watcher = (x_watcher*)malloc(sizeof(x_watcher));
arr_init(watcher->directories);
#if defined(__WIN32__)
// literally noop
#elif defined(__linux__)
watcher->inotify_fd = inotify_init1(O_NONBLOCK);
if(watcher->inotify_fd < 0) {
perror("inotify_init");
return NULL;
}
#else
#error "Unsupported"
#endif
return watcher;
}
static inline bool xWatcher_appendFile(
x_watcher *watcher,
xWatcher_reference *reference) {
char *path = strdup(reference->path);
// the file MUST NOT contain slashed at the end
if(path[strlen(path)-1] == DIRBRK)
return false;
char *filename = NULL;
// we need to split the filename and path
for(size_t i = strlen(path)-1; i > 0; i--) {
if(path[i] == DIRBRK) {
path[i] = '\0'; // break the string, so it splits into two
filename = &path[i+1]; // set the rest of it as the filename
break;
}
}
// If the directory is specifically local, treat it as such.
if(filename == NULL) {
filename = path;
}
struct directory *dir = NULL;
// check against the database of (pre-existing) directories
for(size_t i = 0; i < arr_count(watcher->directories); i++) {
// paths match
if(strcmp(watcher->directories[i].path, path) == 0) {
dir = &watcher->directories[i];
}
}
// directory exists, check if an callback has been already added
if(dir == NULL) {
struct directory new_dir;
new_dir.callback_func = NULL; // DO NOT add callbacks if it's a file
new_dir.context = 0; // context should be invalid as well
new_dir.additional_data = NULL; // so should the data
new_dir.path = path; // add a path to the directory
#if defined(__linux__)
new_dir.inotify_watch_fd = -1; // invalidate inotify
#elif defined(__WIN32__)
new_dir.handle = NULL;
#else
#error "Unsupported"
#endif
// initialize file arrays
arr_init(new_dir.files);
// add the directory to the masses
arr_add(watcher->directories, new_dir);
// move the pointer to the newly added element
dir = &watcher->directories[arr_count(watcher->directories)-1];
}
// search for the file
struct file *file = NULL;
for(size_t i = 0; i < arr_count(dir->files); i++) {
if(strcmp(dir->files[i].name, filename) == 0) {
file = &dir->files[i];
}
}
if(file != NULL) {
return false; // file already exists, that's an ERROR
}
struct file new_file;
// avoid an invalid free because this shares the memory space
// of the full path string
new_file.name = strdup(filename);
new_file.context = reference->context;
new_file.additional_data = reference->additional_data;
new_file.callback_func = reference->callback_func;
// the the element
arr_add(dir->files, new_file);
// and move the pointer to the newly added element
file = &dir->files[arr_count(watcher->directories)-1];
// add the file watcher
#if defined(__linux__)
if(dir->inotify_watch_fd == -1) {
dir->inotify_watch_fd = inotify_add_watch(
watcher->inotify_fd,
path,
IN_ALL_EVENTS);
if(dir->inotify_watch_fd == -1) {
perror("inotify_watch_fd");
return false;
}
}
#elif defined(__WIN32__)
// add directory path
dir->handle = CreateFile(dir->path,
FILE_LIST_DIRECTORY,
FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
NULL);
if(dir->handle == INVALID_HANDLE_VALUE) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateFile failed: %s\n",
message);
return false;
}
// create event structure
dir->overlapped.hEvent = CreateEvent(NULL, FALSE, 0, NULL);
if(dir->overlapped.hEvent == NULL) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateEvent failed: %s\n",
message);
return false;
}
// allocate the event buffer
dir->event_buffer = malloc(BUF_LEN);
if(dir->event_buffer == NULL) {
fprintf(stderr, "malloc failed at __FILE__:__LINE__!\n");
return false;
}
// set reading params
BOOL success = ReadDirectoryChangesW(
dir->handle, dir->event_buffer, BUF_LEN, TRUE,
FILE_NOTIFY_CHANGE_FILE_NAME |
FILE_NOTIFY_CHANGE_DIR_NAME |
FILE_NOTIFY_CHANGE_LAST_WRITE,
NULL, &dir->overlapped, NULL);
if(!success) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "ReadDirectoryChangesW failed: %s\n",
message);
return false;
}
#else
#error "Unsupported"
#endif
return true;
}
static inline bool xWatcher_appendDir(
x_watcher *watcher,
xWatcher_reference *reference) {
char *path = strdup(reference->path);
// inotify only works with directories that do NOT have a front-slash
// at the end, so we have to make sure to cut that out
if(path[strlen(path)-1] == DIRBRK)
path[strlen(path)-1] = '\0';
struct directory *dir = NULL;
// check against the database of (pre-existing) directories
for(size_t i=0; i < arr_count(watcher->directories); i++) {
// paths match
if(strcmp(watcher->directories[i].path, path) == 0) {
dir = &watcher->directories[i];
}
}
// directory exists, check if an callback has been already added
if(dir) {
// ERROR, CALLBACK EXISTS
if(dir->callback_func) {
return false;
}
dir->callback_func = reference->callback_func;
dir->context = reference->context;
dir->additional_data = reference->additional_data;
} else {
// keep an eye for this one as it's on the stack
struct directory dir;
dir.path = path;
dir.callback_func = reference->callback_func;
dir.context = reference->context;
dir.additional_data = reference->additional_data;
// initialize file arrays
arr_init(dir.files);
#if defined(__linux__)
dir.inotify_watch_fd = inotify_add_watch(
watcher->inotify_fd,
dir.path,
IN_ALL_EVENTS);
if(dir.inotify_watch_fd == -1) {
perror("inotify_watch_fd");
return false;
}
#elif defined(__WIN32__)
// add directory path
dir.handle = CreateFile(dir.path,
FILE_LIST_DIRECTORY,
FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
NULL);
if(dir.handle == INVALID_HANDLE_VALUE) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateFile failed: %s\n",
message);
return false;
}
// create event structure
dir.overlapped.hEvent = CreateEvent(NULL, FALSE, 0, NULL);
if(dir.overlapped.hEvent == NULL) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateEvent failed: %s\n",
message);
return false;
}
// allocate the event buffer
dir.event_buffer = malloc(BUF_LEN);
if(dir.event_buffer == NULL) {
fprintf(stderr, "malloc failed at __FILE__:__LINE__!\n");
return false;
}
// set reading params
BOOL success = ReadDirectoryChangesW(
dir.handle, dir.event_buffer, BUF_LEN, TRUE,
FILE_NOTIFY_CHANGE_FILE_NAME |
FILE_NOTIFY_CHANGE_DIR_NAME |
FILE_NOTIFY_CHANGE_LAST_WRITE,
NULL, &dir.overlapped, NULL);
if(!success) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "ReadDirectoryChangesW failed: %s\n",
message);
return false;
}
#else
#error "Unsupported"
#endif
arr_add(watcher->directories, dir);
}
return true;
}
static inline bool xWatcher_start(x_watcher *watcher) {
watcher->alive = true;
// create watcher thread
watcher->thread_id = pthread_create(
&watcher->thread,
NULL,
__internal_xWatcherProcess,
watcher);
if(watcher->thread_id != 0) {
perror("pthread_create");
watcher->alive = false;
return false;
}
return true;
}
static inline void xWatcher_destroy(x_watcher *watcher) {
void *ret;
watcher->alive = false;
pthread_join(watcher->thread, &ret);
free(watcher);
}
#endif

View File

@ -1,8 +1,7 @@
#include "audio/internal_api.h"
#include "audio.h"
#include "config.h"
#include "context.h"
#include "util.h"
#include "townengine/audio/internal_api.h"
#include "townengine/config.h"
#include "townengine/context.h"
#include "townengine/util.h"
#include <SDL2/SDL.h>
#include <stb_ds.h>

View File

@ -1,5 +1,5 @@
#include "camera.h"
#include "context.h"
#include "townengine/context.h"
#include <math.h>

View File

@ -1,3 +0,0 @@
#include "context.h"
t_ctx ctx = {0};

View File

@ -60,6 +60,7 @@ typedef struct context {
bool resync_flag;
bool was_successful;
bool window_size_has_changed;
bool initialization_needed;
} t_ctx;
extern t_ctx ctx;

View File

@ -0,0 +1,3 @@
#include "townengine/context.h"
t_ctx ctx = {0};

View File

@ -3,14 +3,20 @@
#define GAME_API_H
#include "context.h"
#include "rendering.h"
#include "audio.h"
#include "util.h"
#include "input.h"
#include "townengine/context.h"
#include "townengine/rendering.h"
#include "townengine/audio.h"
#include "townengine/util.h"
#include "townengine/input.h"
/* application provided */
#ifndef HOT_RELOAD_SUPPORT
/* sole game logic and display function.
all state must be used from and saved to supplied state pointer. */
extern void game_tick(void);
/* called when application is closing. */
extern void game_end(void);
#endif
#endif

View File

@ -1,6 +1,6 @@
#include "input.h"
#include "util.h"
#include "context.h"
#include "townengine/input/internal_api.h"
#include "townengine/context.h"
#include "townengine/util.h"
#include <SDL2/SDL.h>
#include <stb_ds.h>
@ -311,3 +311,8 @@ void input_set_mouse_captured(struct input_state *input, bool enabled) {
bool input_is_mouse_captured(struct input_state *input) {
return SDL_GetRelativeMouseMode();
}
void input_reset_state(struct input_state *input) {
stbds_shfree(input->action_hash);
}

View File

@ -0,0 +1,8 @@
#ifndef INPUT_INTERNAL_API_H
#define INPUT_INTERNAL_API_H
#include "townengine/input.h"
void input_reset_state(struct input_state *input);
#endif

View File

@ -1,11 +1,11 @@
#include "context.h"
#include "rendering.h"
#include "input.h"
#include "util.h"
#include "game_api.h"
#include "audio/internal_api.h"
#include "textures/internal_api.h"
#include "rendering/internal_api.h"
#include "townengine/context.h"
#include "townengine/rendering.h"
#include "townengine/input/internal_api.h"
#include "townengine/util.h"
#include "townengine/game_api.h"
#include "townengine/audio/internal_api.h"
#include "townengine/textures/internal_api.h"
#include "townengine/rendering/internal_api.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
@ -20,6 +20,30 @@
#include <tgmath.h>
#include <limits.h>
#ifdef HOT_RELOAD_SUPPORT
#include <x-watcher.h>
#include <dlfcn.h>
#ifdef __linux__
#define GAME_OBJECT_PATH "../apps/testgame/libgame.so"
#else
#define GAME_OBJECT_PATH "game.dll"
#endif
#endif
#ifdef HOT_RELOAD_SUPPORT
static void (*game_tick)(void);
static void (*game_end)(void);
#endif
/* is used to lock x-watcher driven hot reloading */
static uint64_t game_object_last_time_modified;
static bool game_object_loaded_after_modification = true;
static SDL_mutex *game_object_mutex;
static void poll_events(void) {
SDL_Event e;
@ -40,9 +64,15 @@ static void poll_events(void) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
ctx.window_size_has_changed = true;
break;
default:
break;
}
break;
default:
break;
}
}
}
@ -161,10 +191,12 @@ static void main_loop(void) {
}
input_state_update(&ctx.input);
game_tick();
ctx.frame_accumulator -= ctx.desired_frametime;
ctx.tick_count = (ctx.tick_count % ULLONG_MAX) + 1;
ctx.initialization_needed = false;
}
}
@ -341,6 +373,8 @@ static bool initialize(void) {
}
*/
game_object_mutex = SDL_CreateMutex();
return true;
fail:
@ -360,6 +394,8 @@ static void clean_up(void) {
arrfree(ctx.render_queue_2d);
textures_cache_deinit(&ctx.texture_cache);
SDL_DestroyMutex(game_object_mutex);
PHYSFS_deinit();
TTF_Quit();
IMG_Quit();
@ -367,6 +403,108 @@ static void clean_up(void) {
}
#ifdef HOT_RELOAD_SUPPORT
static void load_game_shared_object(void) {
#ifdef __linux__
static void *handle = NULL;
SDL_LockMutex(game_object_mutex);
/* needs to be closed otherwise symbols aren't resolved again */
if (handle) {
dlclose(handle);
handle = NULL;
game_tick = NULL;
game_end = NULL;
}
void *new_handle = dlopen(GAME_OBJECT_PATH, RTLD_LAZY);
if (!new_handle) {
log_critical("Hot Reload Error: Cannot open game code shared object: %s", dlerror());
goto ERR_OPENING_SO;
}
game_tick = (void (*)(void))dlsym(new_handle, "game_tick");
if (!game_tick) {
CRY("Hot Reload Error", "game_tick() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end = (void (*)(void))dlsym(new_handle, "game_end");
if (!game_end) {
CRY("Hot Reload Error", "game_end() symbol wasn't found");
goto ERR_GETTING_PROC;
}
handle = new_handle;
SDL_UnlockMutex(game_object_mutex);
log_info("Game code hot loaded\n");
return;
ERR_GETTING_PROC:
dlclose(new_handle);
game_tick = NULL;
game_end = NULL;
ERR_OPENING_SO:
SDL_UnlockMutex(game_object_mutex);
#endif
}
static void hot_reload_callback(XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *data)
{
(void)context;
(void)path;
(void)data;
switch(event) {
case XWATCHER_FILE_MODIFIED:
SDL_LockMutex(game_object_mutex);
game_object_last_time_modified = ctx.tick_count;
game_object_loaded_after_modification = false;
SDL_UnlockMutex(game_object_mutex);
break;
default:
break;
}
}
#endif
static void load_game(void) {
#ifdef HOT_RELOAD_SUPPORT
x_watcher *watcher = xWatcher_create();
xWatcher_reference dir;
dir.path = GAME_OBJECT_PATH;
dir.callback_func = hot_reload_callback;
xWatcher_appendFile(watcher, &dir);
xWatcher_start(watcher);
// xWatcher_destroy(watcher);
load_game_shared_object();
#endif
}
static void reset_state(void) {
input_reset_state(&ctx.input);
}
int main(int argc, char **argv) {
ctx.argc = argc;
ctx.argv = argv;
@ -384,11 +522,27 @@ int main(int argc, char **argv) {
}
}
load_game();
ctx.was_successful = true;
while (ctx.is_running)
ctx.initialization_needed = true;
while (ctx.is_running) {
/* only load the modified library after some time, as compilers make a lot of modifications */
SDL_LockMutex(game_object_mutex);
if (ctx.tick_count - game_object_last_time_modified > 10 && !game_object_loaded_after_modification) {
load_game_shared_object();
game_object_loaded_after_modification = true;
ctx.initialization_needed = true;
reset_state();
}
SDL_UnlockMutex(game_object_mutex);
main_loop();
}
game_end();
clean_up();
return ctx.was_successful ? EXIT_SUCCESS : EXIT_FAILURE;

2
townengine/null.c Normal file
View File

@ -0,0 +1,2 @@
/* cmake nonsense */
struct a { int b; };

View File

@ -3,7 +3,7 @@
#include "rendering/triangles.h"
#include "rendering/circles.h"
#include "textures/internal_api.h"
#include "context.h"
#include "townengine/context.h"
#include <SDL2/SDL.h>
#include <glad/glad.h>

View File

@ -3,7 +3,7 @@
#define CIRCLES_H
#include "../util.h"
#include "../context.h"
#include "townengine/context.h"
#include "internal_api.h"
#include <SDL2/SDL.h>

View File

@ -3,7 +3,7 @@
#define SPRITES_H
#include "../rendering.h"
#include "../context.h"
#include "townengine/context.h"
#include "../util.h"
#include "../textures/internal_api.h"
#include "quad_element_buffer.h"

View File

@ -2,7 +2,7 @@
#ifndef TRIANGLES_H
#define TRIANGLES_H
#include "../context.h"
#include "townengine/context.h"
#include "internal_api.h"
#include "../textures/internal_api.h"

View File

@ -1,6 +1,6 @@
#include "scripting.h"
#include "util.h"
#include "context.h"
#include "townengine/context.h"
#include <SDL2/SDL.h>
#include <umka_api.h>

View File

@ -1,5 +1,5 @@
#include "util.h"
#include "context.h"
#include "townengine/context.h"
#include <SDL2/SDL.h>
#include <physfsrwops.h>