hot reloading and friends

This commit is contained in:
2024-08-21 16:55:34 +03:00
parent 08fd5970a1
commit d4d4544bb4
27 changed files with 1221 additions and 106 deletions

View File

@ -18,6 +18,8 @@ endif ()
set(TOWNENGINE_TARGET townengine CACHE INTERNAL "")
set(TOWNENGINE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "")
add_compile_options($<$<BOOL:${TOWNENGINE_HOT_RELOAD}>:-fPIC>)
set(PHYSFS_BUILD_SHARED FALSE)
set(PHYSFS_DISABLE_INSTALL TRUE)
set(PHYSFS_TARGETNAME_UNINSTALL "physfs_uninstall")
@ -33,10 +35,11 @@ add_subdirectory(third-party/physfs)
add_subdirectory(third-party/libxm)
option(TOWNENGINE_HOT_RELOAD "Enable hot reloading support" TRUE)
if(UNIX)
set(SYSTEM_SOURCE_FILES
townengine/system/linux/elf.c
)
set(SYSTEM_SOURCE_FILES townengine/system/linux/elf.c)
else()
set(SYSTEM_SOURCE_FILES)
endif()
@ -48,21 +51,25 @@ set(TOWNENGINE_SOURCE_FILES
townengine/main.c
townengine/config.h
townengine/context.c townengine/context.h
townengine/audio.c townengine/audio.h
townengine/context/context.c townengine/context.h
townengine/audio/audio.c townengine/audio.h
townengine/util.c townengine/util.h
townengine/rendering.c townengine/rendering.h
townengine/input.c townengine/input.h
townengine/input/input.c townengine/input.h
townengine/text.c townengine/text.h
townengine/camera.c townengine/camera.h
townengine/textures/textures.c
${SYSTEM_SOURCE_FILES}
)
${SYSTEM_SOURCE_FILES})
list(TRANSFORM TOWNENGINE_SOURCE_FILES PREPEND ${TOWNENGINE_DIR}/)
# base engine code, reused for games and tools
add_library(${TOWNENGINE_TARGET} ${TOWNENGINE_SOURCE_FILES})
if (TOWNENGINE_HOT_RELOAD)
add_library(${TOWNENGINE_TARGET} SHARED ${TOWNENGINE_SOURCE_FILES})
else ()
add_library(${TOWNENGINE_TARGET} STATIC ${TOWNENGINE_SOURCE_FILES})
endif ()
source_group(TREE ${TOWNENGINE_DIR} FILES ${TOWNENGINE_SOURCE_FILES})
set_target_properties(${TOWNENGINE_TARGET} PROPERTIES
@ -72,8 +79,7 @@ set_target_properties(${TOWNENGINE_TARGET} PROPERTIES
target_precompile_headers(${TOWNENGINE_TARGET} PRIVATE
third-party/glad/include/glad/glad.h
third-party/stb/stb_ds.h
)
third-party/stb/stb_ds.h)
# distribution definitions
set(ORGANIZATION_NAME "wanp" CACHE STRING
@ -156,11 +162,12 @@ function(give_options target)
target_compile_definitions(${target} PRIVATE
ORGANIZATION_NAME="${ORGANIZATION_NAME}"
APP_NAME="${APP_NAME}"
PACKAGE_EXTENSION="${PACKAGE_EXTENSION}")
PACKAGE_EXTENSION="${PACKAGE_EXTENSION}"
$<$<BOOL:${TOWNENGINE_HOT_RELOAD}>:HOT_RELOAD_SUPPORT>)
endfunction()
function(link_and_include_deps target)
function(include_deps target)
# header-only libraries should be marked as "system includes"
# to suppress compiler warnings in their code (it's not my problem after all)
set(THIRD_PARTY_INCLUDES
@ -169,57 +176,65 @@ function(link_and_include_deps target)
third-party/libxm/include
third-party/glad/include
third-party/stb
)
third-party/x-watcher)
list(TRANSFORM THIRD_PARTY_INCLUDES PREPEND ${TOWNENGINE_DIR}/)
target_include_directories(${target} SYSTEM PRIVATE ${THIRD_PARTY_INCLUDES})
# allow access to headers from any point in source tree
target_include_directories(${target} PRIVATE ${TOWNENGINE_DIR})
target_link_libraries(${target} PUBLIC
SDL2::SDL2
SDL2::SDL2main
SDL2_image::SDL2_image
SDL2_ttf::SDL2_ttf
physfs-static
xms
)
endfunction()
function(use_townengine target sources)
add_executable(${target} ${sources})
# system libraries
find_library(MATH_LIBRARY m)
if(MATH_LIBRARY)
target_link_libraries(${target} PUBLIC ${MATH_LIBRARY})
endif()
give_options(${target})
link_and_include_deps(${target})
# third-party libraries
function(link_deps target)
target_link_libraries(${target} PUBLIC
${TOWNENGINE_TARGET}
SDL2::SDL2
SDL2::SDL2main
SDL2_image::SDL2_image
SDL2_ttf::SDL2_ttf
physfs-static
xms
)
xms)
endfunction()
function(use_townengine target sources output_directory)
if (TOWNENGINE_HOT_RELOAD)
add_library(${target}_shared SHARED ${sources})
set_target_properties(${target}_shared PROPERTIES
OUTPUT_NAME game
LIBRARY_OUTPUT_DIRECTORY ${output_directory})
give_options(${target}_shared)
include_deps(${target}_shared)
target_link_libraries(${target}_shared PUBLIC SDL2::SDL2)
add_executable(${target} ${CMAKE_SOURCE_DIR}/townengine/null.c)
else ()
add_executable(${target} ${sources})
endif ()
# system libraries
find_library(MATH_LIBRARY m)
if (MATH_LIBRARY)
target_link_libraries(${target} PUBLIC ${MATH_LIBRARY})
endif ()
give_options(${target})
include_deps(${target})
link_deps(${target})
target_link_libraries(${target} PUBLIC ${TOWNENGINE_TARGET})
set_target_properties(${target} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${output_directory})
# copy dlls for baby windows
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy -t $<TARGET_FILE_DIR:${target}>
$<TARGET_RUNTIME_DLLS:${target}>
COMMAND_EXPAND_LISTS
)
COMMAND_EXPAND_LISTS)
endfunction()
give_options(${TOWNENGINE_TARGET})
link_and_include_deps(${TOWNENGINE_TARGET})
include_deps(${TOWNENGINE_TARGET})
link_deps(${TOWNENGINE_TARGET})
if (${CMAKE_PROJECT_NAME} MATCHES townengine)
add_subdirectory(apps/testgame)