hot reloading and friends
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		| @@ -4,11 +4,13 @@ | ||||
| #include <malloc.h> | ||||
|  | ||||
|  | ||||
| void game_tick(void) { | ||||
|     /* do your initialization on first tick */ | ||||
|     if (ctx.tick_count == 0) { | ||||
| void game_tick(t_ctx *ctx) { | ||||
|     /* do state initialization when engine asks for it */ | ||||
|     /* it could happen multiple times per application run, as game code is reloadable */ | ||||
|     if (ctx.initialization_needed) { | ||||
|         /* application data could be stored in ctx.udata and retrieved anywhere */ | ||||
|         ctx.udata = ccalloc(1, sizeof (struct state)); | ||||
|         if (!ctx.udata) | ||||
|             ctx.udata = ccalloc(1, sizeof (struct state)); | ||||
|     } | ||||
|  | ||||
|     /* a lot of data is accessible from `ctx`, look into `townengine/context.h` for more */ | ||||
|   | ||||
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