add a todo
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@ -222,6 +222,7 @@ static void main_loop(void) {
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CRY_SDL("Error queueing audio: ");
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#endif
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/* TODO: ctx.game_copy = ctx.game should be placed after it, but it messes with state used in render() */
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preserve_persistent_ctx_fields();
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ctx.frame_accumulator -= ctx.desired_frametime;
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