update to lua template
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@ -1,8 +1,7 @@
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-- called every frame, with constant delta time
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function game_tick()
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-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
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if ctx.initialization_needed then
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-- ctx.udata persists on reload
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-- ctx.udata persists on code reload
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if ctx.udata == nil then
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ctx.udata = {}
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end
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end
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