remove symlink as windows is shit, src to townengine
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parent
222b68c0a3
commit
e74cc6bf94
@ -27,7 +27,7 @@ add_subdirectory(third-party/libxm)
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if(UNIX)
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if(UNIX)
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set(SYSTEM_SOURCE_FILES
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set(SYSTEM_SOURCE_FILES
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src/system/linux/elf.c
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townengine/system/linux/elf.c
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)
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)
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else()
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else()
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set(SYSTEM_SOURCE_FILES)
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set(SYSTEM_SOURCE_FILES)
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@ -38,17 +38,17 @@ set(TOWNENGINE_SOURCE_FILES
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third-party/stb/stb_vorbis.c
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third-party/stb/stb_vorbis.c
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third-party/glad/src/glad.c
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third-party/glad/src/glad.c
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src/main.c
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townengine/main.c
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src/config.h
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townengine/config.h
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src/context.c src/context.h
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townengine/context.c townengine/context.h
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src/audio.c src/audio.h
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townengine/audio.c townengine/audio.h
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src/util.c src/util.h
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townengine/util.c townengine/util.h
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src/rendering.c src/rendering.h
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townengine/rendering.c townengine/rendering.h
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src/input.c src/input.h
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townengine/input.c townengine/input.h
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src/text.c src/text.h
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townengine/text.c townengine/text.h
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src/camera.c src/camera.h
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townengine/camera.c townengine/camera.h
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src/textures/textures.c
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townengine/textures/textures.c
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src/procgen/perlin2d.c
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townengine/procgen/perlin2d.c
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${SYSTEM_SOURCE_FILES}
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${SYSTEM_SOURCE_FILES}
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)
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)
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@ -1,5 +1,4 @@
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#include "ingame.h"
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#include "ingame.h"
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#include "src/input.h"
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#include "title.h"
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#include "title.h"
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#include "scene.h"
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#include "scene.h"
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@ -1 +0,0 @@
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src
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@ -8,6 +8,7 @@
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#include "audio.h"
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#include "audio.h"
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#include "util.h"
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#include "util.h"
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#include "procgen.h"
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#include "procgen.h"
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#include "input.h"
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/* application provided */
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/* application provided */
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extern void game_tick(void);
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extern void game_tick(void);
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@ -2,7 +2,7 @@
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#define INPUT_H
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#define INPUT_H
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#include "config.h"
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#include "config.h"
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#include "src/vec.h"
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#include "vec.h"
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#include "util.h"
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#include "util.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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