remove symlink as windows is shit, src to townengine

This commit is contained in:
veclavtalica 2024-07-30 22:31:18 +03:00
parent 222b68c0a3
commit e74cc6bf94
40 changed files with 14 additions and 15 deletions

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@ -27,7 +27,7 @@ add_subdirectory(third-party/libxm)
if(UNIX)
set(SYSTEM_SOURCE_FILES
src/system/linux/elf.c
townengine/system/linux/elf.c
)
else()
set(SYSTEM_SOURCE_FILES)
@ -38,17 +38,17 @@ set(TOWNENGINE_SOURCE_FILES
third-party/stb/stb_vorbis.c
third-party/glad/src/glad.c
src/main.c
src/config.h
src/context.c src/context.h
src/audio.c src/audio.h
src/util.c src/util.h
src/rendering.c src/rendering.h
src/input.c src/input.h
src/text.c src/text.h
src/camera.c src/camera.h
src/textures/textures.c
src/procgen/perlin2d.c
townengine/main.c
townengine/config.h
townengine/context.c townengine/context.h
townengine/audio.c townengine/audio.h
townengine/util.c townengine/util.h
townengine/rendering.c townengine/rendering.h
townengine/input.c townengine/input.h
townengine/text.c townengine/text.h
townengine/camera.c townengine/camera.h
townengine/textures/textures.c
townengine/procgen/perlin2d.c
${SYSTEM_SOURCE_FILES}
)

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@ -1,5 +1,4 @@
#include "ingame.h"
#include "src/input.h"
#include "title.h"
#include "scene.h"

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@ -1 +0,0 @@
src

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@ -8,6 +8,7 @@
#include "audio.h"
#include "util.h"
#include "procgen.h"
#include "input.h"
/* application provided */
extern void game_tick(void);

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@ -2,7 +2,7 @@
#define INPUT_H
#include "config.h"
#include "src/vec.h"
#include "vec.h"
#include "util.h"
#include <SDL2/SDL.h>