only enable fog for 3d
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@ -458,7 +458,7 @@ void finally_draw_command(DeferredCommandDraw command) {
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glDepthRange(command.depth_range_low, command.depth_range_high);
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/* TODO: cache it for constant parameters, which is a common case */
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if (fabsf(0.0f - ctx.game_copy.fog_density) >= 0.00001f) {
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if (command.pipeline == PIPELINE_SPACE && fabsf(0.0f - ctx.game_copy.fog_density) >= 0.00001f) {
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glEnable(GL_FOG);
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/* clamp to valid range */
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