reorganization of twn_util.h, reletion of some seldom used procedures
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@ -7,19 +7,18 @@
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#include <stdint.h>
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#include <stddef.h>
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#include <stdbool.h>
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#include <math.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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/* multiply by these to convert degrees <---> radians */
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#define DEG2RAD (M_PI / 180)
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#define RAD2DEG (180 / M_PI)
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/* TODO: shouldn't be a thing */
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#ifndef TWN_NOT_C
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#include <math.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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/* multiply by these to convert degrees <---> radians */
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#define DEG2RAD (M_PI / 180)
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#define RAD2DEG (180 / M_PI)
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TWN_API void log_info(const char *restrict format, ...);
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TWN_API void log_critical(const char *restrict format, ...);
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@ -28,13 +27,8 @@
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/* saves all texture atlases as BMP files in the write directory */
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TWN_API void textures_dump_atlases(void);
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/* returns true if str ends with suffix */
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TWN_API bool strends(const char *str, const char *suffix);
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/* TODO: this is why generics were invented. sorry, i'm tired today */
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TWN_API double clamp(double d, double min, double max);
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TWN_API float clampf(float f, float min, float max);
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TWN_API int clampi(int i, int min, int max);
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/* sets buf_out to a pointer to a byte buffer which must be freed. */
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/* returns the size of this buffer. */
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@ -52,26 +46,12 @@
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TWN_API Rect rect_overlap(Rect a, Rect b);
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/* returns true if two rectangles are intersecting */
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TWN_API bool rect_intersects(Rect a, Rect b);
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TWN_API Vec2 rect_center(Rect rect);
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/* decrements an integer value, stopping at 0 */
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/* meant for tick-based timers in game logic */
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/*
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* example:
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* tick_timer(&player->jump_air_timer);
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*/
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TWN_API int32_t timer_tick_frames(int32_t frames_left);
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/* decrements a floating point second-based timer, stopping at 0.0f */
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/* meant for poll based real time logic in game logic */
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/* note that it should be decremented only on the next tick after its creation */
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TWN_API float timer_tick_seconds(float seconds_left);
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typedef struct TimerElapseFramesResult {
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bool elapsed; int32_t frames_left;
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} TimerElapseFramesResult;
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TWN_API TimerElapseFramesResult timer_elapse_frames(int32_t frames_left, int32_t interval);
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typedef struct TimerElapseSecondsResult {
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bool elapsed; float seconds_left;
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} TimerElapseSecondsResult;
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@ -83,6 +63,5 @@ TWN_API void log_rect(Rect value, char const *identity);
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TWN_API void profile_start(char const *profile);
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TWN_API void profile_end(char const *profile);
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TWN_API void profile_list_stats(void);
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#endif
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@ -216,7 +216,7 @@ void render_sprite_batch(const Primitive2D primitives[],
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#pragma GCC diagnostic pop
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const Vec2 c = rect_center(sprite.rect);
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const Vec2 c = { sprite.rect.x + sprite.rect.w / 2, sprite.rect.y + sprite.rect.h / 2 };
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const Vec2 t = fast_cossine(sprite.rotation + (float)M_PI_4);
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const Vec2 d = {
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.x = t.x * sprite.rect.w * (float)M_SQRT1_2,
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@ -231,7 +231,7 @@ void render_sprite_batch(const Primitive2D primitives[],
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} else {
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/* rotated non-square case*/
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const Vec2 c = rect_center(sprite.rect);
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const Vec2 c = { sprite.rect.x + sprite.rect.w / 2, sprite.rect.y + sprite.rect.h / 2 };
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const Vec2 t = fast_cossine(sprite.rotation);
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const Vec2 h = { sprite.rect.w / 2, sprite.rect.h / 2 };
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@ -109,24 +109,12 @@ void *ccalloc(size_t num, size_t size) {
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}
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double clamp(double d, double min, double max) {
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const double t = d < min ? min : d;
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return t > max ? max : t;
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}
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float clampf(float f, float min, float max) {
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const float t = f < min ? min : f;
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return t > max ? max : t;
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}
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int clampi(int i, int min, int max) {
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const int t = i < min ? min : i;
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return t > max ? max : t;
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}
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int64_t file_to_bytes(const char *path, unsigned char **buf_out) {
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SDL_RWops *handle = PHYSFSRWOPS_openRead(path);
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@ -198,17 +186,6 @@ void textures_dump_atlases(void) {
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}
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bool strends(const char *str, const char *suffix) {
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size_t str_length = SDL_strlen(str);
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size_t suffix_length = SDL_strlen(suffix);
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if (suffix_length > str_length)
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return false;
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return SDL_memcmp((str + str_length) - suffix_length, suffix, suffix_length) == 0;
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}
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/* TODO: have our own */
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Rect rect_overlap(const Rect a, const Rect b) {
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SDL_FRect a_sdl = { a.x, a.y, a.w, a.h };
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@ -229,43 +206,12 @@ bool rect_intersects(const Rect a, const Rect b) {
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}
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Vec2 rect_center(Rect rect) {
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return (Vec2){
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.x = rect.x + rect.w / 2,
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.y = rect.y + rect.h / 2,
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};
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}
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int32_t timer_tick_frames(int32_t frames_left) {
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SDL_assert(frames_left >= 0);
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return MAX(frames_left - 1, 0);
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}
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float timer_tick_seconds(float seconds_left) {
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SDL_assert(seconds_left >= 0);
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return MAX(seconds_left - ((float)ctx.delta_time / (float)ctx.clocks_per_second), 0.0f);
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}
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TimerElapseFramesResult timer_elapse_frames(int32_t frames_left, int32_t interval) {
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SDL_assert(frames_left >= 0);
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SDL_assert(interval > 0);
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frames_left -= 1;
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bool elapsed = false;
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if (frames_left <= 0) {
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elapsed = true;
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frames_left += interval;
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}
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return (TimerElapseFramesResult) {
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.elapsed = elapsed,
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.frames_left = frames_left
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};
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}
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TimerElapseSecondsResult timer_elapse_seconds(float seconds_left, float interval) {
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SDL_assert(seconds_left >= 0);
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SDL_assert(interval > 0);
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@ -27,6 +27,8 @@ _Noreturn void die_abruptly(void);
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/* note: you must free the returned string */
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char *expand_asterisk(const char *mask, const char *to);
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void profile_list_stats(void);
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/* http://www.azillionmonkeys.com/qed/sqroot.html */
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static inline float fast_sqrt(float x)
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{
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