twn_textures.c: fix repeated bind to work over varying channel count
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@ -573,7 +573,7 @@ void textures_bind_repeating(const TextureCache *cache, TextureKey key) {
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upload_gpu_texture(repeating_texture,
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upload_gpu_texture(repeating_texture,
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texture.data->pixels,
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texture.data->pixels,
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4,
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texture.data->format->BytesPerPixel,
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texture.data->w,
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texture.data->w,
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texture.data->h);
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texture.data->h);
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