|
ff077c5d0d
|
separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
|
2024-07-29 15:21:39 +03:00 |
|
|
3edd692771
|
automatic detenction of texture mode and batching based on it
|
2024-07-28 23:59:23 +03:00 |
|
|
dfde000a3a
|
rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
|
2024-07-27 15:10:49 +03:00 |
|
|
bdf2a54107
|
replace categorized, sorted render queues with a single ordered 2d queue
|
2024-07-15 23:31:54 -03:00 |
|
|
5ae59b51d3
|
textures.h: cleanup, writeup for unfurl_billboard()
|
2024-07-14 19:18:10 +03:00 |
|
|
b280243d30
|
work-in-progress for 3d triangle rendering
|
2024-07-10 19:15:28 +03:00 |
|
veclavtalica
|
206a5b7cad
|
awesome!!!
|
2024-07-08 03:44:20 +03:00 |
|