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446402c2e0 · don't write unused color to vertices, utilize flat shading for only 2 important edges · Updated 2024-10-14 18:23:44 +00:00

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7e409fc14a · work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any · Updated 2024-10-17 18:01:35 +00:00    veclavtalica

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