Commit Graph

16 Commits

Author SHA1 Message Date
0b215acbdf use t_frect for texture dimentions 2024-07-30 18:09:21 +03:00
4a924cb2a9 new option-based api for sprite issue 2024-07-30 15:30:35 +03:00
ff077c5d0d separation to vec.h, generic vector ops, camera class and its usage for spatial rendering 2024-07-29 15:21:39 +03:00
e8ff04b3e6 rendering.c: non-square rotating sprites 2024-07-29 12:43:46 +03:00
8a0f767002 disable depth wirte for blended, less or equal depth func for seethrough 2024-07-29 00:08:53 +03:00
3edd692771 automatic detenction of texture mode and batching based on it 2024-07-28 23:59:23 +03:00
945b1d21fe add const qualifiers on color puns 2024-07-28 22:23:28 +03:00
8846e788b2 aligned for vectorization commor primitives, uint32_t cast for color comparison in batch collection 2024-07-28 22:17:53 +03:00
b9188d8d8a rendering.c: sprite constant color that isn't just white only 2024-07-28 16:25:25 +03:00
20e33fe30d rendering.c: sprite batches with no color information when appropriate 2024-07-28 16:06:47 +03:00
ea4d12212c rendering.c: fast cos from sin calculation, with lossy fast_sqrt() 2024-07-28 14:39:23 +03:00
910e45a44b rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas 2024-07-27 17:55:57 +03:00
79bc261ccd rendering.c: sprite rotation 2024-07-27 16:55:38 +03:00
687e42ddfd rendering.c: sprite texture flipping 2024-07-27 15:44:34 +03:00
c529e6ee4e rendering.c: correct-er order and settings of of 2d and 3d 2024-07-27 15:35:49 +03:00
dfde000a3a rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id() 2024-07-27 15:10:49 +03:00