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5aabab468d
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fix includes
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2024-10-07 18:37:44 +03:00 |
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33523c7980
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remove usage of twn_vec.h in public headers
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2024-10-07 18:05:53 +03:00 |
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60a9307ce3
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twn_util: separate internal c-only features from public header
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2024-10-07 10:44:18 +03:00 |
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ca6c6a711c
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remove unused SDL2/SDL.h and physfs.h from twn_util.h, explicit usage of SDL in apps, move to Scancode enum in apps
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2024-10-07 00:00:36 +03:00 |
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bd99540280
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add WIP lua binding app
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2024-10-05 18:17:22 -03:00 |
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f4b52b5450
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make textures_dump_atlases work again and expose it as a utility function
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2024-09-26 21:32:08 -03:00 |
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0fe1023667
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use SDL stdlib where possible
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2024-09-25 19:42:34 -03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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66678a27cf
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twn_textures.c: add debug hints about unportable texture dimensions
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2024-09-23 09:35:46 +03:00 |
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e33a97294c
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twn_util.h: clarify behavior of null result pointer
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2024-09-20 13:48:29 -03:00 |
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074b290b3f
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that's not what they're called
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2024-09-20 13:41:55 -03:00 |
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999cb78358
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rename intersect_(f)rect to overlap_(f)rect and add simplified functions with the old names
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2024-09-20 13:39:37 -03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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