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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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dfde000a3a
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rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
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2024-07-27 15:10:49 +03:00 |
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bdf2a54107
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replace categorized, sorted render queues with a single ordered 2d queue
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2024-07-15 23:31:54 -03:00 |
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5ae59b51d3
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textures.h: cleanup, writeup for unfurl_billboard()
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2024-07-14 19:18:10 +03:00 |
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b280243d30
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
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veclavtalica
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206a5b7cad
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
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