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922e521867
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better access to townengine headers from any point in source tree
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2024-07-29 23:40:15 +03:00 |
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ff077c5d0d
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separation to vec.h, generic vector ops, camera class and its usage for spatial rendering
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2024-07-29 15:21:39 +03:00 |
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e8ff04b3e6
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rendering.c: non-square rotating sprites
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2024-07-29 12:43:46 +03:00 |
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3edd692771
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automatic detenction of texture mode and batching based on it
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2024-07-28 23:59:23 +03:00 |
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b9188d8d8a
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rendering.c: sprite constant color that isn't just white only
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2024-07-28 16:25:25 +03:00 |
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5ddf0eb879
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elf.c: section limit inference for linux, fixes for stb_ds.h hashing, more compilation flags
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2024-07-28 01:44:39 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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32b83d68ac
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demo: proper uvs!
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2024-07-20 00:48:30 +03:00 |
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7218acb40b
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textures.c: fix regressions for loner textures
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2024-07-14 18:36:48 +03:00 |
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55d85399e9
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
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b280243d30
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
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veclavtalica
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6cb8736fc1
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audio.c: get_audio_args()
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2024-07-08 18:13:33 +03:00 |
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veclavtalica
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c07aa3c9a8
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implement repeat in libxm
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2024-07-08 18:00:38 +03:00 |
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veclavtalica
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8a8f62dc25
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.ogg playback
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2024-07-08 09:55:28 +03:00 |
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veclavtalica
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206a5b7cad
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
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