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20e33fe30d
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rendering.c: sprite batches with no color information when appropriate
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2024-07-28 16:06:47 +03:00 |
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910e45a44b
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rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
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2024-07-27 17:55:57 +03:00 |
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f5ba4a75bd
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rendering.c: only update opengl viewport once it's actually changed
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2024-07-27 17:10:08 +03:00 |
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79bc261ccd
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rendering.c: sprite rotation
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2024-07-27 16:55:38 +03:00 |
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c529e6ee4e
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rendering.c: correct-er order and settings of of 2d and 3d
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2024-07-27 15:35:49 +03:00 |
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dfde000a3a
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rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
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2024-07-27 15:10:49 +03:00 |
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bdf2a54107
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replace categorized, sorted render queues with a single ordered 2d queue
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2024-07-15 23:31:54 -03:00 |
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7218acb40b
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textures.c: fix regressions for loner textures
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2024-07-14 18:36:48 +03:00 |
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bd53a931c0
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rework of textures, finalization of basic opengl rendering
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2024-07-14 16:04:12 +03:00 |
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55d85399e9
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full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
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2024-07-12 21:16:21 +03:00 |
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b280243d30
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work-in-progress for 3d triangle rendering
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2024-07-10 19:15:28 +03:00 |
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f98f9e1300
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creation of opengl 1.5 context, mixing of gl calls with sdl renderer
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2024-07-09 15:36:13 +03:00 |
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5738870147
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remove unused includes
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2024-07-08 22:58:57 +03:00 |
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veclavtalica
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206a5b7cad
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awesome!!!
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2024-07-08 03:44:20 +03:00 |
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