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Code Issues 6 Pull Requests Packages Projects Releases Wiki Activity
577 Commits 2 Branches 0 Tags
a231d650f2f43f683452583b6c5e194ef8edda73
Commit Graph

10 Commits

Author SHA1 Message Date
veclavtalica
5059802d09 big rendering overhaul (cleaning and api abstraction) 2025-01-14 23:20:54 +03:00
veclavtalica
3bfa86066e billboards! 2025-01-05 19:46:05 +03:00
veclavtalica
a7b09b9f39 fix circle rendering over new impl 2024-10-19 19:16:18 +03:00
veclavtalica
7e409fc14a work towards DeferredCommandDraw being universal, support for DeferredCommandDepthRange, rework of cirlce mesh (has a bug still), get_quad_element_buffer() now more general, as it should be with gl_any 2024-10-17 21:01:35 +03:00
wanp
f7f27119e1 use static, fixed arrays for circle geometry data instead of allocating for each one 2024-10-13 22:32:59 -03:00
veclavtalica
ade1af12ca twn_rendering -> twn_draw 2024-10-07 17:53:09 +03:00
wanp
73bf92e706 typedef & PascalCase for ALL structs and enums 2024-09-23 14:43:16 -03:00
veclavtalica
8effcc0421 make baby windows work again 2024-09-18 20:36:00 +03:00
veclavtalica
16c96010dc finally compiling and running, text still needs rework 2024-09-16 16:17:00 +03:00
veclavtalica
551d60ef85 partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target 2024-09-16 09:07:01 +03:00
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