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65425f5b2e
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twn_textures.c: stream-based texture load
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2024-09-25 18:01:50 +03:00 |
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1430a13832
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twn_textures.c: use SDL memory allocation, use SDL_LoadFileRW in texture file loading
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2024-09-25 17:41:15 +03:00 |
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73bf92e706
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typedef & PascalCase for ALL structs and enums
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2024-09-23 14:43:16 -03:00 |
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e093a6d492
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twn_textures.c: handle RGB image files
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2024-09-23 14:35:46 +03:00 |
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c8469e9416
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twn_textures.c: actually fix srcrect updating lol
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2024-09-23 14:07:02 +03:00 |
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ce582d8a80
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twn_textures.c: support for .so rodata inference
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2024-09-23 12:50:44 +03:00 |
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0ef8a6233f
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twn_textures.c: fix srcrect setting on atlas rebuild
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2024-09-23 11:51:18 +03:00 |
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535d5d8d36
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twn_textures.c: little pieces
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2024-09-23 09:50:48 +03:00 |
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66678a27cf
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twn_textures.c: add debug hints about unportable texture dimensions
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2024-09-23 09:35:46 +03:00 |
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16c96010dc
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finally compiling and running, text still needs rework
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2024-09-16 16:17:00 +03:00 |
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551d60ef85
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partially done work on total source tree rework, separation of engine context and game context, generalization of renderer for different backends as well as web platform target
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2024-09-16 09:07:01 +03:00 |
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