|
910e45a44b
|
rendering.c: fix sprite uv in batches, fix alpha blending of texture atlas
|
2024-07-27 17:55:57 +03:00 |
|
|
f5ba4a75bd
|
rendering.c: only update opengl viewport once it's actually changed
|
2024-07-27 17:10:08 +03:00 |
|
|
79bc261ccd
|
rendering.c: sprite rotation
|
2024-07-27 16:55:38 +03:00 |
|
|
c529e6ee4e
|
rendering.c: correct-er order and settings of of 2d and 3d
|
2024-07-27 15:35:49 +03:00 |
|
|
dfde000a3a
|
rendering.c: batching for sprites (blended vs unblended), separation of rendering submodules; textures.c: textures_get_atlas_id()
|
2024-07-27 15:10:49 +03:00 |
|
|
bdf2a54107
|
replace categorized, sorted render queues with a single ordered 2d queue
|
2024-07-15 23:31:54 -03:00 |
|
|
7218acb40b
|
textures.c: fix regressions for loner textures
|
2024-07-14 18:36:48 +03:00 |
|
|
bd53a931c0
|
rework of textures, finalization of basic opengl rendering
|
2024-07-14 16:04:12 +03:00 |
|
|
55d85399e9
|
full removal of SDL_Renderer usage, working spatial triangle rendering, temporary(?) regression of HDPI
|
2024-07-12 21:16:21 +03:00 |
|
|
b280243d30
|
work-in-progress for 3d triangle rendering
|
2024-07-10 19:15:28 +03:00 |
|
|
f98f9e1300
|
creation of opengl 1.5 context, mixing of gl calls with sdl renderer
|
2024-07-09 15:36:13 +03:00 |
|
|
5738870147
|
remove unused includes
|
2024-07-08 22:58:57 +03:00 |
|
veclavtalica
|
206a5b7cad
|
awesome!!!
|
2024-07-08 03:44:20 +03:00 |
|